--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/forest - monster/environment/swamp - monster/environment/urban - monster/size/tiny - monster/type/undead aliases: ["Will-o'-Wisp"] --- # Will-o'-Wisp *Source: SRD / Basic Rules* ```ad-statblock title: Will-o'-Wisp ![](compendium/bestiary/undead/token/will-o-wisp.png#token) *Tiny undead, Chaotic Evil* - **Armor Class** 19 - **Hit Points** 22 (`9d4`) - **Speed** 0 ft., fly 50 ft. (hover) |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| | 1 (-5)|28 (+9)|10 (+0)|13 (+1)|14 (+2)|11 (+0)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** darkvision 120 ft., passive Perception 12 - **Damage Resistances** acid; cold; fire; necrotic; thunder; bludgeoning, piercing, slashing from nonmagical attacks - **Damage Immunities** lightning, poison - **Condition Immunities** exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious - **Languages** the languages it knew in life - **Challenge** 2 ## Traits ***Consume Life.*** As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (`3d6`) hit points. ***Ephemeral.*** The will-o'-wisp can't wear or carry anything. ***Incorporeal Movement.*** The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (`1d10`) force damage if it ends its turn inside an object. ***Variable Illumination.*** The will-o'-wisp sheds bright light in a 5 to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action. ## Actions ***Shock.*** *Melee Spell Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 9 (`2d8`) lightning damage. ***Invisibility.*** The will-o'-wisp and its light magically become [invisible](rules/conditions.md#invisible) until it attacks or uses its Consume Life, or until its [concentration](rules/conditions.md#concentration) ends (as if concentrating on a spell). ``` ^statblock ## Environment forest, swamp, urban