--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/urban - monster/size/medium - monster/type/undead aliases: ["Zombie"] --- # Zombie *Source: SRD / Basic Rules* ```ad-statblock title: Zombie ![](compendium/bestiary/undead/token/zombie.png#token) *Medium undead, Neutral Evil* - **Armor Class** 8 - **Hit Points** 22 (`3d8 + 9`) - **Speed** 20 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |13 (+1)| 6 (-2)|16 (+3)| 3 (-4)| 6 (-2)| 5 (-3)| - **Proficiency Bonus** +2 - **Saving Throws** Wisdom +0 - **Skills** ⏤ - **Senses** darkvision 60 ft., passive Perception 8 - **Damage Immunities** poison - **Condition Immunities** poisoned - **Languages** understands all languages it spoke in life but can't speak - **Challenge** 1/4 ## Traits ***Undead Fortitude.*** If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. ## Actions ***Slam.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) bludgeoning damage. ``` ^statblock ## Environment urban