--- obsidianUIMode: preview cssclasses: json5e-item tags: - compendium/src/5e/dmg - item/attunement/required - item/rarity/rare - item/tier/major - item/weapon/simple/melee aliases: ["Mace of Disruption"] --- # Mace of Disruption *Melee Weapon, major, rare (requires attunement)* - **Damage**: 1d6 B - **Properties**: Requires Attunement - **Cost**: ⏤ - **Weight**: 4.0 lbs. When you hit a fiend or an undead with this magic weapon, that creature takes an extra `2d6` radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes [frightened](rules/conditions.md#frightened) of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. *Source: SRD / Basic Rules*