--- obsidianUIMode: preview cssclasses: json5e-item tags: - compendium/src/5e/dmg - item/attunement/required - item/property/versatile - item/rarity/rare - item/tier/major - item/wondrous/staff aliases: ["Staff of Charming"] --- # Staff of Charming *Staff, major, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)* - **Damage**: - One-handed: 1d6 B - Two-handed: 1d8 B - **Properties**: Requires Attunement, Versatile - **Cost**: ⏤ - **Weight**: 4.0 lbs. While holding this staff, you can use an action to expend 1 of its 10 charges to cast [charm person](compendium/spells/charm-person.md), [command](compendium/spells/command.md), or [comprehend languages](compendium/spells/comprehend-languages.md) from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains `1d8 + 2` expended charges daily at dawn. If you expend the last charge, roll a `d20`. On a 1, the staff becomes a nonmagical quarterstaff. *Source: SRD / Basic Rules*