--- obsidianUIMode: preview cssclasses: json5e-item tags: - compendium/src/5e/dmg - item/attunement/required - item/property/versatile - item/rarity/rare - item/tier/major - item/wondrous/staff aliases: ["Staff of Healing"] --- # Staff of Healing *Staff, major, rare (requires attunement by a bard, cleric, or druid)* - **Damage**: - One-handed: 1d6 B - Two-handed: 1d8 B - **Properties**: Requires Attunement, Versatile - **Cost**: ⏤ - **Weight**: 4.0 lbs. This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: [cure wounds](compendium/spells/cure-wounds.md) (1 charge per spell level, up to 4th), [lesser restoration](compendium/spells/lesser-restoration.md) (2 charges). or [mass cure wounds](compendium/spells/mass-cure-wounds.md) (5 charges). The staff regains `1d6 + 4` expended charges daily at dawn. If you expend the last charge, roll a `d20`. On a 1. the staff vanishes in a flash of light, lost forever. *Source: SRD / Basic Rules*