--- obsidianUIMode: preview cssclasses: json5e-spell tags: - compendium/src/5e/phb - spell/class/bard - spell/class/cleric - spell/level/2 - spell/school/enchantment aliases: ["Calm Emotions"] --- # Calm Emotions *2nd-level, Enchantment* - **Casting time:** 1 action - **Range:** 60 feet - **Components:** V, S - **Duration:** Concentration, up to 1 minute You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be [charmed](rules/conditions.md#charmed) or [frightened](rules/conditions.md#frightened). When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise. **Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md) *Source: SRD / Basic Rules*