--- obsidianUIMode: preview cssclasses: json5e-spell tags: - compendium/src/5e/phb - spell/class/cleric - spell/class/druid - spell/level/5 - spell/school/necromancy aliases: ["Contagion"] --- # Contagion *5th-level, Necromancy* - **Casting time:** 1 action - **Range:** Touch - **Components:** V, S - **Duration:** 7 day Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is [poisoned](rules/conditions.md#poisoned). At the end of each of the [poisoned](rules/conditions.md#poisoned) target's turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer [poisoned](rules/conditions.md#poisoned), and the spell ends. If the target fails three of these saves, the target is no longer [poisoned](rules/conditions.md#poisoned), but choose one of the diseases below. The target is subjected to the chosen disease for the spell's duration. Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease's effects apply to it. ## Blinding Sickness Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is [blinded](rules/conditions.md#blinded). ## Filth Fever A raging fever sweeps through the creature's body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength. ## Flesh Rot The creature's flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage. ## Mindfire The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the [confusion](compendium/spells/confusion.md) spell during combat. ## Seizure The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity. ## Slimy Doom The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is [stunned](rules/conditions.md#stunned) until the end of its next turn. ## Summary **Classes**: [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md) *Source: SRD / Basic Rules*