--- obsidianUIMode: preview cssclasses: json5e-spell tags: - compendium/src/5e/phb - spell/class/cleric - spell/class/wizard - spell/level/2 - spell/school/evocation aliases: ["Continual Flame"] --- # Continual Flame *2nd-level, Evocation* - **Casting time:** 1 action - **Range:** Touch - **Components:** V, S, ruby dust worth 50 gp, which the spell consumes - **Duration:** Until dispelled A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched. **Classes**: [Cleric](compendium/classes/cleric.md), [Wizard](compendium/classes/wizard.md) *Source: SRD / Basic Rules*