--- obsidianUIMode: preview cssclasses: json5e-spell tags: - compendium/src/5e/phb - spell/class/sorcerer - spell/class/wizard - spell/level/7 - spell/school/evocation aliases: ["Delayed Blast Fireball"] --- # Delayed Blast Fireball *7th-level, Evocation* - **Casting time:** 1 action - **Range:** 150 feet - **Components:** V, S, a tiny ball of bat guano and sulfur - **Duration:** Concentration, up to 1 minute A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your [concentration](rules/conditions.md#concentration) is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. The spell's base damage is `12d6`. If at the end of your turn the bead has not yet detonated, the damage increases by `1d6`. If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes. The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. **At Higher Levels.** When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th. **Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) *Source: SRD / Basic Rules*