--- obsidianUIMode: preview cssclasses: json5e-spell tags: - compendium/src/5e/phb - spell/class/sorcerer - spell/class/wizard - spell/level/6 - spell/school/transmutation aliases: ["Disintegrate"] --- # Disintegrate *6th-level, Transmutation* - **Casting time:** 1 action - **Range:** 60 feet - **Components:** V, S, a lodestone and a pinch of dust - **Duration:** Instantaneous A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by [wall of force](compendium/spells/wall-of-force.md). A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes `10d6 + 40` force damage. The target is disintegrated if this damage leaves it with 0 hit points. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a [true resurrection](compendium/spells/true-resurrection.md) or a [wish](compendium/spells/wish.md) spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell. **At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th. **Classes**: [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) *Source: SRD / Basic Rules*