--- obsidianUIMode: preview cssclasses: json5e-spell tags: - compendium/src/5e/phb - spell/class/bard - spell/class/cleric - spell/class/druid - spell/class/sorcerer - spell/level/2 - spell/school/transmutation aliases: ["Enhance Ability"] --- # Enhance Ability *2nd-level, Transmutation* - **Casting time:** 1 action - **Range:** Touch - **Components:** V, S, fur or a feather from a beast - **Duration:** Concentration, up to 1 hour You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends. ## Bear's Endurance The target has advantage on Constitution checks. It also gains `2d6` temporary hit points, which are lost when the spell ends. ## Bull's Strength The target has advantage on Strength checks, and his or her carrying capacity doubles. ## Cat's Grace The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't [incapacitated](rules/conditions.md#incapacitated). ## Eagle's Splendor The target has advantage on Charisma checks. ## Fox's Cunning The target has advantage on Intelligence checks. ## Owl's Wisdom The target has advantage on Wisdom checks. ## At Higher Levels When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. ## Summary **Classes**: [Bard](compendium/classes/bard.md), [Cleric](compendium/classes/cleric.md), [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md) *Source: SRD / Basic Rules*