--- obsidianUIMode: preview cssclasses: json5e-spell tags: - compendium/src/5e/phb - spell/class/ranger - spell/level/1 - spell/school/divination aliases: ["Hunter's Mark"] --- # Hunter's Mark *1st-level, Divination* - **Casting time:** 1 bonus - **Range:** 90 feet - **Components:** V - **Duration:** Concentration, up to 1 hour You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra `1d6` damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom ([Perception](rules/skills.md#Perception)) or Wisdom ([Survival](rules/skills.md#Survival)) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. **At Higher Levels.** When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your [concentration](rules/conditions.md#concentration) on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your [concentration](rules/conditions.md#concentration) on the spell for up to 24 hours. **Classes**: [Ranger](compendium/classes/ranger.md) *Source: SRD / Basic Rules*