--- obsidianUIMode: preview cssclasses: json5e-spell tags: - compendium/src/5e/phb - spell/class/druid - spell/class/sorcerer - spell/class/wizard - spell/level/4 - spell/school/evocation aliases: ["Ice Storm"] --- # Ice Storm *4th-level, Evocation* - **Casting time:** 1 action - **Range:** 300 feet - **Components:** V, S, a pinch of dust and a few drops of water - **Duration:** Instantaneous A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes `2d8` bludgeoning damage and `4d6` cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn. **At Higher Levels.** When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th. **Classes**: [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) *Source: SRD / Basic Rules*