--- obsidianUIMode: preview cssclasses: json5e-spell tags: - compendium/src/5e/phb - spell/class/druid - spell/class/sorcerer - spell/class/wizard - spell/level/6 - spell/school/evocation aliases: ["Sunbeam"] --- # Sunbeam *6th-level, Evocation* - **Casting time:** 1 action - **Range:** Self (60-feet line) - **Components:** V, S, a magnifying glass - **Duration:** Concentration, up to 1 minute A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes `6d8` radiant damage and is [blinded](rules/conditions.md#blinded) until your next turn. On a successful save, it takes half as much damage and isn't [blinded](rules/conditions.md#blinded) by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight. **Classes**: [Druid](compendium/classes/druid.md), [Sorcerer](compendium/classes/sorcerer.md), [Wizard](compendium/classes/wizard.md) *Source: SRD / Basic Rules*