--- tags: - DnD --- # {{ character name }} | Species | Class | Alignment | Experience Points | | ------- | ------------ | --------- | ----------------- | | Human | Beastheart 2 | Neutral | 0 | ## Characteristics | STR | DEX | CON | INT | WIS | CHA | | ------ | ------ | ------ | ------ | ------ | ------ | | 3 (16) | 1 (13) | 2 (15) | -1 (9) | 2 (14) | 0 (11) | ### Derived Stats | Derived Stat | Value | | ----------------- | ------- | | Hit Points | 17 / 17 | | Temp HP | 0 | | Hit Dice | 2d8 / 2 | | Proficiency Bonus | 2 | | Passive Wisdom | ? | | Speed | 30ft | | Amor Class (AC) | 12 (14) | | Initiative | 1 | ## Skills | Skill | Stat | Bonus | Total | | ----------------------------- | ---- | ----- | ----- | | Acrobatics (DEX) | 1 | 0 | 1 | | Animal Handling (WIS) [**P**] | 2 | 2 | 4 | | Arcana (INT) | -1 | 0 | -1 | | Athletics (STR) [**P**] | 3 | 2 | 5 | | Deception (CHA) | 0 | 0 | 0 | | History (INT) | -1 | 0 | -1 | | Insight (WIS) | 2 | 0 | 2 | | Intimidation (CHA ) | 0 | 0 | 0 | | Investigation (INT) | -1 | 0 | -1 | | Medicine (WIS) | 2 | 0 | 2 | | Nature (INT) | -1 | 0 | -1 | | Perception (WIS) [**P**] | 2 | 2 | 4 | | Performance (CHA) | 0 | 0 | 0 | | Persuasion (CHA) | 0 | 0 | 0 | | Religion (INT) | -1 | 0 | -1 | | Sleight of Hand (DEX) | 1 | 0 | 1 | | Stealth (DEX) | 1 | 0 | 1 | | Survival (WIS) [**P**] | 2 | 2 | 4 | ## Saving Throws | Save Type | Stat | Bonus | Total | | ---------------- | ---- | ----- | ----- | | Strength [**P**] | 3 | 2 | 5 | | Dexterity | 1 | 0 | 1 | | Constitution | 2 | 0 | 2 | | Intelligence | -1 | 0 | -1 | | Wisdom [**P**] | 1 | 2 | 3 | | Charisma | 0 | 0 | 0 | ## Attacks | Name | ATK Bonus | Damage | Type | | ----------- | --------- | ------- | -------- | | Handaxe (p) | +3 | 1d6 + 3 | Slashing | | Handaxe (a) | +3 | 1d6 + 3 | Slashing | | Shortsword | +3+2 | 1d6 + 3 | Piercing | | Longbow | +1+2 | 1d8 + 2 | Piercing | ## Equipment | Copper | Silver | Electrum | Gold | Platinum | | ------ | ------ | -------- | ---- | -------- | | 10 | 0 | 0 | 100 | 0 | * Staff * Long Bow with 20 Arrows * A green feather * Traveling Clothes * A money pouch * Leather Armor (11 + DEX) * Shortsword * Shield * 2 Hand Axes * Dungeoneer's Pack ## Languages and Proficiencies * `Instrument`: Pan flute * `Languages`: Common, Fey, Elvish * `Weapon Proficiencies` * Simple, Battle Axes, Great Axes, Longbow, Nets, Scimitars, Shortswords ## Features * `Outlander` (PHB p136) - You memorize/know your locations geographically. You can also find food and water for 5 when traveling. * `Natural Language` (MCDM BH p27) - You can communicate with your Companion. * `Primal Exploits`: (MCDM BH p27) (lvl 2) - you get 3 of them. * `Superior Ferocity`: (MCDM BH p30) (lvl 2) - Whenever your companion uses a ferocity action that requires a creature to make an ability check or saving throw, the companion can use your Primal Exploit Save DC in place of the normal DC. ## Spell Casting | Cast Skill | Spell Save DC | Spell Modifier | | ---------- | ----------------- | -------------- | | INT | 8 + PB + WIS (12) | 0 | ### Cantrips * `Eldritch Blash` - Make things go boom. ### First Level * [ ] Spell Slot ## XP and Level Log