--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/size/large - monster/type/celestial aliases: ["Planetar"] --- # Planetar *Source: SRD / Basic Rules* ```ad-statblock title: Planetar ![](compendium/bestiary/celestial/token/planetar.png#token) *Large celestial, Lawful Good* - **Armor Class** 19 (natural armor) - **Hit Points** 200 (`16d10 + 112`) - **Speed** 40 ft., fly 120 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |24 (+7)|20 (+5)|24 (+7)|19 (+4)|22 (+6)|25 (+7)| - **Proficiency Bonus** +5 - **Saving Throws** Constitution +12, Wisdom +11, Charisma +12 - **Skills** Perception +11 - **Senses** truesight 120 ft., passive Perception 21 - **Damage Resistances** radiant; bludgeoning, piercing, slashing from nonmagical attacks - **Condition Immunities** charmed, exhaustion, frightened - **Languages** all, telepathy 120 ft. - **Challenge** 16 ## Traits ***Angelic Weapons.*** The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra `5d8` radiant damage (included in the attack). ***Divine Awareness.*** The planetar knows if it hears a lie. ***Magic Resistance.*** The planetar has advantage on saving throws against spells and other magical effects. ***Innate Spellcasting.*** The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: **At will**: [detect evil and good](compendium/spells/detect-evil-and-good.md), [invisibility](compendium/spells/invisibility.md) (self only) **1/day each**: [commune](compendium/spells/commune.md), [control weather](compendium/spells/control-weather.md), [insect plague](compendium/spells/insect-plague.md) **3/day each**: [blade barrier](compendium/spells/blade-barrier.md), [dispel evil and good](compendium/spells/dispel-evil-and-good.md), [flame strike](compendium/spells/flame-strike.md), [raise dead](compendium/spells/raise-dead.md) ## Actions ***Multiattack.*** The planetar makes two melee attacks. ***Greatsword.*** *Melee Weapon Attack:* +12 to hit, reach 5 ft., one target. *Hit:* 21 (`4d6 + 7`) slashing damage plus 22 (`5d8`) radiant damage. ***Healing Touch (4/Day).*** The planetar touches another creature. The target magically regains 30 (`6d8 + 3`) hit points and is freed from any curse, disease, poison, blindness, or deafness. ``` ^statblock