--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/forest - monster/size/tiny - monster/type/fey aliases: ["Sprite"] --- # Sprite *Source: SRD / Basic Rules* ```ad-statblock title: Sprite ![](compendium/bestiary/fey/token/sprite.png#token) *Tiny fey, Neutral Good* - **Armor Class** 15 ([leather armor](compendium/items/leather-armor.md)) - **Hit Points** 2 (`1d4`) - **Speed** 10 ft., fly 40 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| | 3 (-4)|18 (+4)|10 (+0)|14 (+2)|13 (+1)|11 (+0)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Perception +3, Stealth +8 - **Senses** passive Perception 13 - **Languages** Common, Elvish, Sylvan - **Challenge** 1/4 ## Actions ***Longsword.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage. ***Shortbow.*** *Ranged Weapon Attack:* +6 to hit, range 40/160 ft., one target. *Hit:* 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become [poisoned](rules/conditions.md#poisoned) for 1 minute. If its saving throw result is 5 or lower, the [poisoned](rules/conditions.md#poisoned) target falls [unconscious](rules/conditions.md#unconscious) for the same duration, or until it takes damage or another creature takes an action to shake it awake. ***Heart Sight.*** The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw. ***Invisibility.*** The sprite magically turns [invisible](rules/conditions.md#invisible) until it attacks or casts a spell, or until its [concentration](rules/conditions.md#concentration) ends (as if concentrating on a spell). Any equipment the sprite wears or carries is [invisible](rules/conditions.md#invisible) with it. ``` ^statblock ## Environment forest