--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/arctic - monster/size/large - monster/type/monstrosity aliases: ["Winter Wolf"] --- # Winter Wolf *Source: SRD / Basic Rules* ```ad-statblock title: Winter Wolf ![](compendium/bestiary/monstrosity/token/winter-wolf.png#token) *Large monstrosity, Neutral Evil* - **Armor Class** 13 (natural armor) - **Hit Points** 75 (`10d10 + 20`) - **Speed** 50 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |18 (+4)|13 (+1)|14 (+2)| 7 (-2)|12 (+1)| 8 (-1)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Perception +5, Stealth +3 - **Senses** passive Perception 15 - **Damage Immunities** cold - **Languages** Common, Giant, Winter Wolf - **Challenge** 3 ## Traits ***Keen Hearing and Smell.*** The wolf has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell. ***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). ***Snow Camouflage.*** The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain. ## Actions ***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked [prone](rules/conditions.md#prone). ***Cold Breath (Recharge 5-6).*** The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (`4d8`) cold damage on a failed save, or half as much damage on a successful one. ``` ^statblock ## Environment arctic