--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/underdark - monster/size/medium - monster/type/aberration aliases: ["Gibbering Mouther"] --- # Gibbering Mouther *Source: SRD / Basic Rules* ```ad-statblock title: Gibbering Mouther ![](compendium/bestiary/aberration/token/gibbering-mouther.png#token) *Medium aberration, Neutral* - **Armor Class** 9 - **Hit Points** 67 (`9d8 + 27`) - **Speed** 10 ft., swim 10 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |10 (+0)| 8 (-1)|16 (+3)| 3 (-4)|10 (+0)| 6 (-2)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** darkvision 60 ft., passive Perception 10 - **Condition Immunities** prone - **Languages** — - **Challenge** 2 ## Traits ***Aberrant Ground.*** The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn. ***Gibbering.*** The mouther babbles incoherently while it can see any creature and isn't [incapacitated](rules/conditions.md#incapacitated). Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a `d8` to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack. ## Actions ***Multiattack.*** The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle. ***Bites.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 17 (`5d6`) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked [prone](rules/conditions.md#prone). If the target is killed by this damage, it is absorbed into the mouther. ***Blinding Spittle (Recharge 5-6).*** The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be [blinded](rules/conditions.md#blinded) until the end of the mouther's next turn. ``` ^statblock ## Environment underdark