--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/arctic - monster/size/small - monster/type/elemental aliases: ["Ice Mephit"] --- # Ice Mephit *Source: SRD / Basic Rules* ```ad-statblock title: Ice Mephit ![](compendium/bestiary/elemental/token/ice-mephit.png#token) *Small elemental, Neutral Evil* - **Armor Class** 11 - **Hit Points** 21 (`6d6`) - **Speed** 30 ft., fly 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| | 7 (-2)|13 (+1)|10 (+0)| 9 (-1)|11 (+0)|12 (+1)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Perception +2, Stealth +3 - **Senses** darkvision 60 ft., passive Perception 12 - **Damage Vulnerabilities** bludgeoning, fire - **Damage Immunities** cold, poison - **Condition Immunities** poisoned - **Languages** Aquan, Auran - **Challenge** 1/2 ## Traits ***Death Burst.*** When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (`1d8`) slashing damage on a failed save, or half as much damage on a successful one. ***False Appearance.*** While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. ***Innate Spellcasting (1/Day).*** The mephit can innately cast [fog cloud](compendium/spells/fog-cloud.md), requiring no material components. Its innate spellcasting ability is Charisma. **At will**: [fog cloud](compendium/spells/fog-cloud.md) ## Actions ***Claws.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 3 (`1d4 + 1`) slashing damage plus 2 (`1d4`) cold damage. ***Frost Breath (Recharge 6).*** The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (`2d4`) cold damage on a failed save, or half as much damage on a successful one. ``` ^statblock ## Environment arctic