--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/coastal - monster/environment/desert - monster/environment/forest - monster/environment/grassland - monster/environment/hill - monster/environment/mountain - monster/environment/swamp - monster/environment/underdark - monster/environment/urban - monster/size/tiny - monster/type/beast aliases: ["Stirge"] --- # Stirge *Source: SRD / Basic Rules* ```ad-statblock title: Stirge ![](compendium/bestiary/beast/token/stirge.png#token) *Tiny beast, Unaligned* - **Armor Class** 14 (natural armor) - **Hit Points** 2 (`1d4`) - **Speed** 10 ft., fly 40 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| | 4 (-3)|16 (+3)|11 (+0)| 2 (-4)| 8 (-1)| 6 (-2)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** darkvision 60 ft., passive Perception 9 - **Languages** — - **Challenge** 1/8 ## Actions ***Blood Drain.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d4 + 3`) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (`1d4 + 3`) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge. ``` ^statblock ## Environment grassland, forest, swamp, hill, urban, desert, coastal, mountain, underdark