--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/urban - monster/size/medium - monster/type/humanoid/any-race aliases: ["Assassin"] --- # Assassin *Source: SRD / Basic Rules* ```ad-statblock title: Assassin ![](compendium/bestiary/humanoid/token/assassin.png#token) *Medium humanoid (any race), Any Non-Good alignment* - **Armor Class** 15 ([studded leather](compendium/items/studded-leather-armor.md)) - **Hit Points** 78 (`12d8 + 24`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |11 (+0)|16 (+3)|14 (+2)|13 (+1)|11 (+0)|10 (+0)| - **Proficiency Bonus** +3 - **Saving Throws** Dexterity +6, Intelligence +4 - **Skills** Acrobatics +6, Deception +3, Perception +3, Stealth +9 - **Senses** passive Perception 13 - **Damage Resistances** poison - **Languages** Thieves' cant plus any two languages - **Challenge** 8 ## Traits ***Assassinate.*** During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit. ***Evasion.*** If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. ***Sneak Attack (1/Turn).*** The assassin deals an extra 14 (`4d6`) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't [incapacitated](rules/conditions.md#incapacitated) and the assassin doesn't have disadvantage on the attack roll. ## Actions ***Multiattack.*** The assassin makes two shortsword attacks. ***Shortsword.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (`1d6 + 3`) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (`7d6`) poison damage on a failed save, or half as much damage on a successful one. ***Light Crossbow.*** *Ranged Weapon Attack:* +6 to hit, range 80/320 ft., one target. *Hit:* 7 (`1d8 + 3`) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (`7d6`) poison damage on a failed save, or half as much damage on a successful one. ``` ^statblock ## Environment urban