--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/urban - monster/size/medium - monster/type/humanoid/any-race aliases: ["Knight"] --- # Knight *Source: SRD / Basic Rules* ```ad-statblock title: Knight ![](compendium/bestiary/humanoid/token/knight.png#token) *Medium humanoid (any race), Any alignment* - **Armor Class** 18 ([plate armor](compendium/items/plate-armor.md)) - **Hit Points** 52 (`8d8 + 16`) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |16 (+3)|11 (+0)|14 (+2)|11 (+0)|11 (+0)|15 (+2)| - **Proficiency Bonus** +2 - **Saving Throws** Constitution +4, Wisdom +2 - **Skills** ⏤ - **Senses** passive Perception 10 - **Languages** any one language (usually Common) - **Challenge** 3 ## Traits ***Brave.*** The knight has advantage on saving throws against being [frightened](rules/conditions.md#frightened). ## Actions ***Multiattack.*** The knight makes two melee attacks. ***Greatsword.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage. ***Heavy Crossbow.*** *Ranged Weapon Attack:* +2 to hit, range 100/400 ft., one target. *Hit:* 5 (`1d10`) piercing damage. ***Leadership (Recharges after a Short or Long Rest).*** For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a `d4` to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is [incapacitated](rules/conditions.md#incapacitated). ## Reactions ***Parry.*** The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon. ``` ^statblock ## Environment urban