--- obsidianUIMode: preview cssclasses: json5e-item tags: - compendium/src/5e/dmg - item/property/heavy - item/property/martial - item/property/two-handed - item/rarity/legendary - item/tier/major - item/weapon/martial/melee aliases: ["Hammer of Thunderbolts"] --- # Hammer of Thunderbolts *Melee Weapon, major, legendary* - **Damage**: 2d6 B - **Properties**: Heavy, Martial, Two-handed - **Cost**: ⏤ - **Weight**: 10.0 lbs. You gain a +1 bonus to attack and damage rolls made with this magic weapon. ## Giant's Bane (Requires Attunement) You must be wearing a *belt of giant strength* (any variety) and [gauntlets of ogre power](compendium/items/gauntlets-of-ogre-power.md) to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die. The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be [stunned](rules/conditions.md#stunned) until the end of your next turn. The hammer regains `1d4 + 1` expended charges daily at dawn. *Source: SRD / Basic Rules*