--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/forest - monster/size/medium - monster/type/monstrosity aliases: ["Ettercap"] --- # Ettercap *Source: SRD / Basic Rules* ```ad-statblock title: Ettercap  *Medium monstrosity, Neutral Evil* - **Armor Class** 13 (natural armor) - **Hit Points** 44 (`8d8 + 8`) - **Speed** 30 ft., climb 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |14 (+2)|15 (+2)|13 (+1)| 7 (-2)|12 (+1)| 8 (-1)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Perception +3, Stealth +4, Survival +3 - **Senses** darkvision 60 ft., passive Perception 13 - **Languages** — - **Challenge** 2 ## Traits ***Spider Climb.*** The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. ***Web Sense.*** While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. ***Web Walker.*** The ettercap ignores movement restrictions caused by webbing. ## Actions ***Multiattack.*** The ettercap makes two attacks: one with its bite and one with its claws. ***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 6 (`1d8 + 2`) piercing damage plus 4 (`1d8`) poison damage. The target must succeed on a DC 11 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. ***Claws.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (`2d4 + 2`) slashing damage. ***Web (Recharge 5-6).*** *Ranged Weapon Attack:* +4 to hit, range 30/60 ft., one Large or smaller creature. *Hit:* The creature is [restrained](rules/conditions.md#restrained) by webbing. As an action, the [restrained](rules/conditions.md#restrained) creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to fire damage and immune to bludgeoning, poison and psychic damage. ``` ^statblock ## Environment forest