---
obsidianUIMode: preview
cssclasses: json5e-monster
tags:
- compendium/src/5e/mm
- monster/environment/urban
- monster/size/medium
- monster/type/undead
aliases: ["Zombie"]
---
# Zombie
*Source: SRD / Basic Rules*  

```ad-statblock
title: Zombie
![](compendium/bestiary/undead/token/zombie.png#token)
*Medium undead, Neutral Evil*

- **Armor Class** 8 
- **Hit Points** 22 (`3d8 + 9`)
- **Speed** 20 ft.

|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)| 6 (-2)|16 (+3)| 3 (-4)| 6 (-2)| 5 (-3)|

- **Proficiency Bonus** +2
- **Saving Throws** Wisdom +0
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 8
- **Damage Immunities** poison
- **Condition Immunities** poisoned
- **Languages** understands all languages it spoke in life but can't speak
- **Challenge** 1/4

## Traits

***Undead Fortitude.*** If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

## Actions

***Slam.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (`1d6 + 1`) bludgeoning damage.
```
^statblock

## Environment

urban