--- obsidianUIMode: preview cssclasses: json5e-spell tags: - compendium/src/5e/phb - spell/class/cleric - spell/class/paladin - spell/class/warlock - spell/class/wizard - spell/level/1 - spell/school/abjuration aliases: ["Protection from Evil and Good"] --- # Protection from Evil and Good *1st-level, Abjuration* - **Casting time:** 1 action - **Range:** Touch - **Components:** V, S, holy water or powdered silver and iron, which the spell consumes - **Duration:** Concentration, up to 10 minute Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be [charmed](rules/conditions.md#charmed), [frightened](rules/conditions.md#frightened), or possessed by them. If the target is already [charmed](rules/conditions.md#charmed), [frightened](rules/conditions.md#frightened), or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect. **Classes**: [Cleric](compendium/classes/cleric.md), [Paladin](compendium/classes/paladin.md), [Warlock](compendium/classes/warlock.md), [Wizard](compendium/classes/wizard.md) *Source: SRD / Basic Rules*