--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/forest - monster/environment/hill - monster/size/large - monster/type/beast aliases: ["Dire Wolf"] --- # Dire Wolf *Source: SRD / Basic Rules* ```ad-statblock title: Dire Wolf ![](compendium/bestiary/beast/token/dire-wolf.png#token) *Large beast, Unaligned* - **Armor Class** 14 (natural armor) - **Hit Points** 37 (`5d10 + 10`) - **Speed** 50 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |17 (+3)|15 (+2)|15 (+2)| 3 (-4)|12 (+1)| 7 (-2)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** Perception +3, Stealth +4 - **Senses** passive Perception 13 - **Languages** — - **Challenge** 1 ## Traits ***Keen Hearing and Smell.*** The wolf has advantage on Wisdom ([Perception](rules/skills.md#Perception)) checks that rely on hearing or smell. ***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated). ## Actions ***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](rules/conditions.md#prone). ``` ^statblock ## Environment forest, hill