--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/size/large - monster/type/fiend/demon aliases: ["Nalfeshnee"] --- # Nalfeshnee *Source: SRD / Basic Rules* ```ad-statblock title: Nalfeshnee ![](compendium/bestiary/fiend/token/nalfeshnee.png#token) *Large fiend (demon), Chaotic Evil* - **Armor Class** 18 (natural armor) - **Hit Points** 184 (`16d10 + 96`) - **Speed** 20 ft., fly 30 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |21 (+5)|10 (+0)|22 (+6)|19 (+4)|12 (+1)|15 (+2)| - **Proficiency Bonus** +5 - **Saving Throws** Constitution +11, Intelligence +9, Wisdom +6, Charisma +7 - **Skills** ⏤ - **Senses** truesight 120 ft., passive Perception 11 - **Damage Resistances** cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks - **Damage Immunities** poison - **Condition Immunities** poisoned - **Languages** Abyssal, telepathy 120 ft. - **Challenge** 13 ## Traits ***Magic Resistance.*** The nalfeshnee has advantage on saving throws against spells and other magical effects. ## Actions ***Multiattack.*** The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws. ***Bite.*** *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 32 (`5d10 + 5`) piercing damage. ***Claw.*** *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 15 (`3d6 + 5`) slashing damage. ***Horror Nimbus (Recharge 5-6).*** The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be [frightened](rules/conditions.md#frightened) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours. ***Teleport.*** The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. ``` ^statblock