--- obsidianUIMode: preview cssclasses: json5e-monster tags: - compendium/src/5e/mm - monster/environment/coastal - monster/environment/underwater - monster/size/large - monster/type/monstrosity aliases: ["Merrow"] --- # Merrow *Source: SRD / Basic Rules* ```ad-statblock title: Merrow ![](compendium/bestiary/monstrosity/token/merrow.png#token) *Large monstrosity, Chaotic Evil* - **Armor Class** 13 (natural armor) - **Hit Points** 45 (`6d10 + 12`) - **Speed** 10 ft., swim 40 ft. |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |18 (+4)|10 (+0)|15 (+2)| 8 (-1)|10 (+0)| 9 (-1)| - **Proficiency Bonus** +2 - **Saving Throws** ⏤ - **Skills** ⏤ - **Senses** darkvision 60 ft., passive Perception 10 - **Languages** Abyssal, Aquan - **Challenge** 2 ## Traits ***Amphibious.*** The merrow can breathe air and water. ## Actions ***Multiattack.*** The merrow makes two attacks: one with its bite and one with its claws or harpoon. ***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (`1d8 + 4`) piercing damage. ***Claws.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (`2d4 + 4`) slashing damage. ***Harpoon.*** *Melee or Ranged Weapon Attack:* +6 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 11 (`2d6 + 4`) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow. ``` ^statblock ## Environment underwater, coastal