--- obsidianUIMode: preview cssclasses: json5e-spell tags: - compendium/src/5e/phb - spell/class/druid - spell/class/ranger - spell/level/2 - spell/school/transmutation aliases: ["Spike Growth"] --- # Spike Growth *2nd-level, Transmutation* - **Casting time:** 1 action - **Range:** 150 feet - **Components:** V, S, seven sharp thorns or seven small twigs, each sharpened to a point - **Duration:** Concentration, up to 10 minute The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes `2d4` piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom ([Perception](rules/skills.md#Perception)) check against your spell save DC to recognize the terrain as hazardous before entering it. **Classes**: [Druid](compendium/classes/druid.md), [Ranger](compendium/classes/ranger.md) *Source: SRD / Basic Rules*