<?xml version="1.0" encoding="UTF-8"?>
<!-- SPDX-License-Identifier: BSD-3-Clause -->

<component type="desktop">
  <id>freedoom2.desktop</id>
  <name>Freedoom: Phase 2</name>
  <summary>First-person shooter based on the Doom engine</summary>
  <metadata_license>CC0-1.0</metadata_license>
  <project_license>BSD-3-Clause</project_license>
  <developer_name>Freedoom Project</developer_name>
  <url type="homepage">https://freedoom.github.io/</url>
  <url type="bugtracker">https://github.com/freedoom/freedoom/issues</url>
  <description>
    <p>
      Freedoom: Phase 2 is a 32-level game, expanding upon Phase 1 and
      adding a double-barrelled shotgun and more enemy types, along
      with even more brutal gameplay to really test your limits.
    </p>
    <p>
      The Freedoom project aims to produce three base-game data files
      (IWADs) for Doom-compatible engines.  With it comes the
      capability to also play the wide range of mods created for Doom
      by a vibrant community.  Freedoom: Phase 2 is fully compatible
      with Doom II and Final Doom mods.
    </p>
  </description>
  <screenshots>
    <screenshot type="default">
      <image>https://freedoom.github.io/img/screenshots/phase2-0.11_01.png</image>
      <caption>MAP10: Deadly Outlands</caption>
    </screenshot>
    <screenshot>
      <image>https://freedoom.github.io/img/screenshots/phase2-0.11_03.png</image>
      <caption>MAP06: Gamma Labs</caption>
    </screenshot>
    <screenshot>
      <image>https://freedoom.github.io/img/screenshots/phase2-0.11_05.png</image>
      <caption>MAP22: Remanasu</caption>
    </screenshot>
    <screenshot>
      <image>https://freedoom.github.io/img/screenshots/phase2-0.11_07.png</image>
      <caption>MAP09: Datacenter</caption>
    </screenshot>
  </screenshots>
</component>
