#!/usr/bin/env python
# SPDX-License-Identifier: BSD-3-Clause

import os
import sys

# Documentation files included with distributions.

GAME_NAME=sys.argv[1]
FILES=sys.argv[2:]

# Run a command, displaying it before executing it.

def run_command(command):
    print("> " + command)
    os.system(command)

# Find the version to build:

version = os.getenv("VERSION")

if version is None:
    sys.stderr.write("Version not specified for release\n")
    sys.exit(1)
if version[0] is 'v':
    # Strip the leading 'v' from versioning
    version = version[1:]

path = os.path.dirname(FILES[0])
basename = os.path.basename(FILES[0])

base_dir = GAME_NAME + "-" + version
full_path = path + "/" + base_dir

# Create directory and add files

run_command("mkdir {}".format(full_path))
for file in FILES:
    run_command("cp {} {}".format(file, full_path))

orig_dir = os.getcwd()

os.chdir(path)
run_command("rm -f {}.zip".format(base_dir))
run_command("zip -X {0}.zip {0} {0}/*".format(base_dir))
run_command("rm -rf {}".format(base_dir))
os.chdir(orig_dir)
