sprites: fix TROO* alignment when flipped (Sodaholic)

Sodaholic writes:
>Due to the nature of the engine's sprite flipping, the Imp was often
>misaligned in many rotations, only way to fix it being to add
>horizontal "padding" to the image. So, that's just what I did. With
>this patch, the Imp will be correctly aligned when being viewed from
>angles 6-8.

DW: http://www.doomworld.com/vb/post/1052790
Signed-off-by: RjY <rjy@users.sourceforge.net>
This commit is contained in:
Sodaholic 2012-02-20 16:04:30 +00:00 committed by RjY
parent a1608b3fc3
commit 0181408b25
17 changed files with 13 additions and 13 deletions

View file

@ -1772,26 +1772,26 @@ SPOSU0 24 17
TROOA1 39 58
TROOA2A8 23 61
TROOA3A7 28 57
TROOA4A6 27 52
TROOA4A6 47 52
TROOA5 22 48
TROOB1 19 63
TROOB2B8 22 64
TROOB3B7 19 61
TROOB4B6 25 55
TROOB3B7 58 61
TROOB4B6 56 55
TROOB5 16 52
TROOC1 20 62
TROOC2C8 26 62
TROOC3C7 29 61
TROOC3C7 37 61
TROOC4C6 22 53
TROOC5 30 49
TROOD1 18 60
TROOD2D8 19 61
TROOD3D7 22 57
TROOD4D6 25 56
TROOD3D7 50 57
TROOD4D6 53 56
TROOD5 14 51
TROOE1 28 61
TROOE2E8 22 64
TROOE3E7 20 64
TROOE2E8 36 64
TROOE3E7 40 64
TROOE4E6 42 64
TROOE5 32 66
TROOF1 26 52
@ -1800,14 +1800,14 @@ TROOF3F7 39 52
TROOF4F6 44 52
TROOF5 12 59
TROOG1 24 56
TROOG2G8 25 55
TROOG3G7 24 58
TROOG2G8 45 55
TROOG3G7 63 58
TROOG4G6 28 57
TROOG5 47 54
TROOH1 32 59
TROOH2H8 24 63
TROOH3H7 34 63
TROOH4H6 36 59
TROOH2H8 38 63
TROOH3H7 53 63
TROOH4H6 57 59
TROOH5 31 53
TROOI0 32 59
TROOJ0 29 58

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