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use the parsed texture1 lump instead of a hardcoded example
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4c80adda5a
commit
041489d0b4
1 changed files with 10 additions and 26 deletions
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@ -20,12 +20,6 @@ class Texture:
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class HellowWorldGTK:
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class HellowWorldGTK:
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"""This is an Hello World GTK application"""
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"""This is an Hello World GTK application"""
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example_texture = """COMPUTE2 256 56
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* COMP02_1 0 0
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* COMP02_2 64 0
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* COMP02_3 128 0
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* COMP02_7 192 0"""
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def parse_texture_file(self,fname):
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def parse_texture_file(self,fname):
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texture1 = file(fname, "r").read()
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texture1 = file(fname, "r").read()
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self.textures = []
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self.textures = []
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@ -69,33 +63,23 @@ class HellowWorldGTK:
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# parse the example texture, fetch the width,height;
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# parse the example texture, fetch the width,height;
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# create Patch objects and stuff them into a list
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# create Patch objects and stuff them into a list
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patches = []
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texture = filter(lambda x: x.name == "COMPUTE2", self.textures)[0]
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width,height = 0,0
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for line in self.example_texture.split("\n"):
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if len(line) > 0:
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# texture definition (we hope)
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if line[0] != '*':
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name,width,height = line.split()
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# patch list (we hope)
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else:
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junk,name,y,x= line.split()
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patches.append(Patch(name,int(x),int(y)))
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# read the patches into pixbufs
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# read the patches into pixbufs
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# a horrid hack to get them client->server side
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# a horrid hack to get them client->server side
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for patch in patches:
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for patch in texture.patches:
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self.image1.set_from_file(patch.name.lower() + ".gif")
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self.image1.set_from_file(patch.name.lower() + ".gif")
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patch.pixbuf = self.image1.get_pixbuf()
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patch.pixbuf = self.image1.get_pixbuf()
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texbuf = gtk.gdk.Pixbuf(
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texbuf = gtk.gdk.Pixbuf(
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patches[0].pixbuf.get_colorspace(),
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texture.patches[0].pixbuf.get_colorspace(),
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patches[0].pixbuf.get_has_alpha(),
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texture.patches[0].pixbuf.get_has_alpha(),
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patches[0].pixbuf.get_bits_per_sample(),
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texture.patches[0].pixbuf.get_bits_per_sample(),
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int(width),
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int(texture.width),
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int(height))
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int(texture.height))
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# copy each patch into the texture pixbuf
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# copy each patch into the texture pixbuf
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for patch in patches:
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for patch in texture.patches:
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patch.pixbuf.copy_area(0,0,
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patch.pixbuf.copy_area(0,0,
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patch.pixbuf.get_width(),
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patch.pixbuf.get_width(),
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patch.pixbuf.get_height(),
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patch.pixbuf.get_height(),
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