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manual: Add more crosslinking between sections.
Also some slight rewording.
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@ -31,6 +31,7 @@ following:
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TODO: Add a section on `freedoom1.wad` vs `freedoom2.wad`
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[[menus]]
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== Using the Freedoom Menus
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Freedoom's menus are fairly self-explanatory but here are some brief
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@ -41,18 +42,19 @@ image::images/menu-mainmenu.png[Freedoom Main Menu,align="center",width=380,pdfw
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[cols="1,4",width="90%",align="center",valign="middle"]
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|==========================
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| **New game** | Start a new game, abandoning the current game (if you're
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| <<newgame,**New game**>> | Start a new game, abandoning the current game (if you're
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already playing).
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| **Options** | Brings up the options menu. The appearance of this menu
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and the available options depend upon the source port you're using.
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| **Load Game** | Load a saved game.
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| **Save Game** | Save your current game, so that you can continue playing
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| <<savegame,**Load Game**>> | Load a saved game.
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| <<savegame,**Save Game**>> | Save your current game, so that you can continue playing
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later.
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| **Read This!** | Brings up a help screen showing a description of the
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items you'll encounter in the game.
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| **Quit Game** | Finish playing and return to the operating system.
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|==========================
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[[newgame]]
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=== Starting a new game
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To start a new game, press _Esc_ to bring up the main menu, and choose
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@ -89,6 +91,7 @@ _Extreme Carnage_ except that monster attacks are up to twice as fast,
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and killed monsters come back to life after around 40 seconds.
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|==========================
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[[savegame]]
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=== Loading and saving the game
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It is a good idea to save the game regularly -- for example, at the start
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@ -131,18 +134,18 @@ accessing common menu functions.
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[cols="1,2,8",width="90%",align="center",valign="middle"]
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|==========================
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| **Esc** | Menu | Bring up the main menu.
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| **Esc** | <<menus,Menu>> | Bring up the main menu.
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| **F1** | Help | Bring up the help screen that shows information about the
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in-game items.
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| **F2** | Save | Bring up the _Save Game_ menu.
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| **F3** | Load | Bring up the _Load Game_ menu.
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| **F2** | <<savegames,Save>> | Bring up the _Save Game_ menu.
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| **F3** | <<savegames,Load>> | Bring up the _Load Game_ menu.
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| **F4** | Volume | Bring up a menu to control volume levels.
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| **F6** | Quicksave | Save the game to your _quicksave_ slot, which saves
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time if you're repeatedly saving your progress while you play.
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| **F6** | <<savegames,Quicksave>> | Save the game to your _quicksave_ slot,
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which saves time if you're repeatedly saving your progress while you play.
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| **F7** | End Game | End the current game and return to the title screen.
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| **F8** | Messages | Toggles between showing or hiding the on-screen
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messages shown when you collect an item.
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| **F9** | Quickload | Load the game from your _quicksave_ slot.
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| **F9** | <<savegames,Quickload>> | Load the game from your _quicksave_ slot.
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| **F10** | Quit Game | Quit the game and return to the operating system.
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| **F11** | Brightness | Toggle the on-screen brightness level.
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|==========================
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@ -160,7 +163,7 @@ find a switch to open a locked door. This gives a puzzle element to the game in
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addition to the action.
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By default, the keyboard cursor keys will move forward and backward, and turn
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left and right. The "control" key fires the current weapon, and the spacebar
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left and right. The _Control_ key fires the current weapon, and the spacebar
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will open doors and activate switches. All source ports allow you to rebind
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these keys to a setup that you find more comfortable. You'll also want to look
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into using the strafe (sidestep) and run keys to better control over your
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@ -174,13 +177,14 @@ the first level do not present much of a challenge and they're a good
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opportunity to practice taking shots at.
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Within the game you'll encounter various collectible items and power-ups.
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These will typically give you more ammunition for your weapons, more health or
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more armor. You can also find new weapons and some rarer power-ups which give
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you special abilities. Picking something up is a simple matter of walking over
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it - an on-screen message and a brief flash of the screen indicate that you've
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done so successfully. If you don't pick it up, it's likely you don't need it
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right now (for example, you can't pick up a health pack when you already have
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100% health).
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These will typically give you more <<ammo,ammunition>> for your weapons, more
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<<health,health>> or more <<armor,armor>>. You can also find <<weapons,new
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weapons>> and some <<specialitems,rarer power-ups>> which give you special
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abilities. Picking something up is a simple matter of walking over it - an
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on-screen message and a brief flash of the screen indicate that you've done so
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successfully. If you don't pick it up, it's likely you don't need it right
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now (for example, you can't pick up a health pack when you already have 100%
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health).
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=== The Status Bar
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@ -191,7 +195,8 @@ image::images/status-bar.png[Freedoom Status Bar,width="640",pdfwidth="70vw",ali
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[cols="1,6",width="90%",align="center",valign="middle"]
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|==========================
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| **Ammo** | Number of units of ammunition remaining for the current weapon.
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| **Ammo** | Number of units of <<ammo,ammunition>> remaining for the current
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weapon.
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| **Health** | If this reaches zero, you're dead! See the
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<<health,health section>> for power-ups you can find to replenish your health.
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| **Arms** | Which weapons you've found so far. Check out the
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@ -199,14 +204,16 @@ image::images/status-bar.png[Freedoom Status Bar,width="640",pdfwidth="70vw",ali
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| **Freedoomguy** | A quick visual indication of how your health is.
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| **Armor** | The more armor you have, the less your health will suffer if
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you're injured. See the <<armor,armor section>> for more information.
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| **Ammo counts** | How much you're carrying of each of the four types of
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ammunition, along with the maximum of each you can carry.
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| **Ammo counts** | How much you're carrying of each of the <<ammo,four types of
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ammunition>>, along with the maximum of each you can carry.
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|==========================
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[[weapons]]
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=== Freedoom's Weapons
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You'll encounter a number of weapons within the game:
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You start the game with only a handgun, 50 bullets and your fists to fall back
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on once they run out. You'll want to find yourself some better weaponry as
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soon as possible.
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[options="header",cols="4,1,7,3,2",valign="middle"]
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|==========================
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@ -253,6 +260,7 @@ has been picked up!). Apart from the melee weapons, each weapon consumes a
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certain type of ammo, and you should be careful to look out for more ammo as
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you're exploring.
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[[ammo]]
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[options="header",cols="2,1,1",width="50%",align="center",valign="middle"]
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|==========================
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| Ammo type | Small | Large
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@ -279,7 +287,7 @@ and doubles the maximum amount of ammo you can carry.
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[[health]]
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=== Health
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You die if your health reaches 0%. You'll find health bonuses hidden around the
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You die if your health reaches 0%. You'll find health bonuses around the
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levels which can restore you back to 100% health; 1% health bonuses can take
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you over 100% and up to 200% health.
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@ -314,6 +322,7 @@ The heavy armor vest has slightly different behavior: in addition to being
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worth 200% armor, it also absorbs half of all damage. For this reason, it's
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a very good idea to get your hands on a heavy armor vest if you can locate one.
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[[specialitems]]
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=== Special Items
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You may also encounter any one of these special items while exploring:
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@ -358,9 +367,9 @@ Makes you immune to all damage for a limited time.
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=== Enemies
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The levels are filled with monsters intent on stopping you from completing your
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mission. Here's a selection of some of these monsters you can expect to
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encounter.
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The levels are filled with monsters who have no other goal apart from stopping
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you from completing your mission. Here's a selection of some of these monsters
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who you can expect to encounter.
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[frame="none",cols="2,6,2",valign="middle",grid="none",align="center",width="90%"]
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|==========================
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@ -452,7 +461,7 @@ Areas of the map are usually color coded as follows:
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| **Yellow** | Changes in ceiling height, including doors.
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| **Brown** | Changes in floor height (eg. steps)
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| **Grey** | Undiscovered areas (not normally shown, but may be revealed
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if the _Tactical Survey Map_ item is discovered).
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if the <<specialitems,Tactical Survey Map>> item is discovered).
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|==========================
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While using the map, the game continues as normal, so it is wise to find a
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@ -491,8 +500,8 @@ image:images/hazard-barrels.png[Barrels,150,150]
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| **Damaging Floors** |
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Red-hot lava and radioactive sludge are just two of the types of damaging floor
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you can encounter in Freedoom's levels. If walking over it is necessary, try to
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find yourself a hazard suit, but be aware that it will only protect you for
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a limited time. |
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find yourself a <<specialitems,hazard suit>>, but be aware that it will only
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protect you for a limited time. |
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image:images/hazard-slime.png[Radioactive slime,150,150]
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| **Crushing Ceilings** |
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Many of the levels have been rigged with traps and this is just one of them.
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@ -541,14 +550,18 @@ suggestions:
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[[wads]]
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== Playing with fan-made WADs and mods ==
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TODO: Add this section.
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TODO: Write this section.
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== Contributing to Freedoom ==
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TODO: Write this section.
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[[reusing]]
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== Reusing portions of Freedoom ==
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TODO: Add some instructions.
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TODO: Write this section.
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== Cheats ==
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TODO: Document cheats.
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TODO: Write this section.
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