diff --git a/lumps/dehacked.lmp b/lumps/dehacked.lmp index f0b0f85d..230beb42 100644 --- a/lumps/dehacked.lmp +++ b/lumps/dehacked.lmp @@ -211,7 +211,7 @@ CC_ARACH = Technospider CC_PAIN = Summoner CC_REVEN = Dark Soldier CC_MANCU = Combat Slug -CC_ARCH = Flame Bringer +CC_ARCH = Necromancer CC_SPIDER = Large Technospider CC_CYBER = Assault Tripod CC_HERO = Savior of Humanity @@ -513,7 +513,7 @@ BGFLAT31 = AQF021 #SAVEGAMENAME # Obituary texts, for ZDoom-based ports. OB_STEALTHBABY=%o thought %g saw a Technospider. -OB_STEALTHVILE=%o thought %g saw a Flame Bringer. +OB_STEALTHVILE=%o thought %g saw a Necromancer. OB_STEALTHBARON=%o thought %g saw a Pain Lord. OB_STEALTHCACO=%o thought %g saw a Trilobite OB_STEALTHCHAINGUY=%o thought %g saw a Minigun Zombie. @@ -533,7 +533,7 @@ OB_BARONHIT=%o was torn open by a Pain Lord. OB_KNIGHTHIT=%o was gutted by a Pain Bringer. OB_ZOMBIE=%o was killed by a Zombie. OB_SHOTGUY=%o was gunned down by a Shotgun Zombie. -OB_VILE=%o was incinerated by a Flame Bringer. +OB_VILE=%o was incinerated by a Necromancer. OB_UNDEAD=%o couldn't evade the Dark Soldier's fireball. OB_FATSO=%o was blasted by a Combat Slug. OB_CHAINGUY=%o was perforated by a Minigun Zombie. diff --git a/lumps/fdm_deh.lmp b/lumps/fdm_deh.lmp index 1c8c8e54..ab870b19 100644 --- a/lumps/fdm_deh.lmp +++ b/lumps/fdm_deh.lmp @@ -149,7 +149,7 @@ CC_ARACH = technospider CC_PAIN = summoner CC_REVEN = dark soldier CC_MANCU = combat slug -CC_ARCH = flame bringer +CC_ARCH = necromancer CC_SPIDER = large technospider CC_CYBER = assault tripod CC_HERO = savior of humanity @@ -363,7 +363,7 @@ BGFLAT31 = AQF057 #SAVEGAMENAME # Obituary texts, for ZDoom-based ports. OB_STEALTHBABY=%o thought %g saw a Technospider. -OB_STEALTHVILE=%o thought %g saw a Flame Bringer. +OB_STEALTHVILE=%o thought %g saw a Necromancer. OB_STEALTHBARON=%o thought %g saw a Pain Lord. OB_STEALTHCACO=%o thought %g saw a Trilobite. OB_STEALTHCHAINGUY=%o thought %g saw a Minigun Zombie. @@ -383,7 +383,7 @@ OB_BARONHIT=%o was torn open by a Pain Lord. OB_KNIGHTHIT=%o was gutted by a Pain Bringer. OB_ZOMBIE=%o was killed by a Zombie. OB_SHOTGUY=%o was gunned down by a Shotgun Zombie. -OB_VILE=%o was incinerated by a Flame Bringer. +OB_VILE=%o was incinerated by a Necromancer. OB_UNDEAD=%o couldn't evade the Dark Soldier's fireball. OB_FATSO=%o was blasted by a Combat Slug. OB_CHAINGUY=%o was perforated by a Minigun Zombie. diff --git a/manual/images/monster-flame-bringer.png b/manual/images/monster-necromancer.png similarity index 100% rename from manual/images/monster-flame-bringer.png rename to manual/images/monster-necromancer.png diff --git a/manual/manual.adoc b/manual/manual.adoc index fdfd6435..9ecae68d 100644 --- a/manual/manual.adoc +++ b/manual/manual.adoc @@ -426,10 +426,10 @@ image:images/monster-pain-lord.png[Pain Lord,100,100] Fast moving, tough, and fires heat-seeking missiles. Do not get into a boxing match with one of these guys. | image:images/monster-dark-soldier.png[Dark Soldier,100,100] -| **Flame Bringer** | +| **Necromancer** | If he's not setting you on fire, he's undoing all your hard work by bringing his friends back from the dead. | -image:images/monster-flame-bringer.png[Flame Bringer,100,100] +image:images/monster-necromancer.png[Necromancer,100,100] | **Combat Slug** | These genetically-engineered super-slugs have been fitted with long distance flame throwers, practically making them into living, slithering tanks. | @@ -535,8 +535,8 @@ suggestions: * Take cover! Monsters only attack when you're in their line of sight. You'll want to find walls, pillars and other forms of cover you can hide behind while your weapon reloads. This advice is particularly important when - facing certain monsters which can "lock on" to you (Minigun Zombie; Flame - Bringer); hiding from these is a crucial skill. + facing certain monsters which can "lock on" to you (Minigun Zombie; + Necromancer); hiding from these is a crucial skill. * Many of the levels are littered with exploding barrels. While these can pose a danger to you, they're equally dangerous to your opponents. A single,