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commit
08f79fcc2d
3 changed files with 90 additions and 91 deletions
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@ -153,14 +153,14 @@ STARTUP5========================================================================
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#else
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STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================
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#endif
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GOTARMOR = Picked up some basic infantry armor.
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GOTMEGA = Picked up some heavy assault armor.
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GOTHTHBONUS = Picked up a life charge.
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GOTARMBONUS = Picked up an armor charge.
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GOTSTIM = Picked up a small health pack.
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GOTMEDINEED = Picked up a large health pack, just in time!
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GOTMEDIKIT = Picked up a large health pack.
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GOTSUPER = Life surge!
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GOTARMOR = Put on a polaric shielding vest.
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GOTMEGA = Put on the attuned polaric energy armor.
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GOTHTHBONUS = Harvested an ectoplasmic polyp.
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GOTARMBONUS = Connected a polaric field emitter.
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GOTSTIM = Opened a roll of regenerative nanobot gauze.
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GOTMEDINEED = Nano-surgeried some really sensitive parts!
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GOTMEDIKIT = Applied a regenerative nano-surgery kit.
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GOTSUPER = Ectoplasmic surge!
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GOTBLUECARD = Picked up a blue passcard.
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GOTYELWCARD = Picked up a yellow passcard.
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GOTREDCARD = Picked up a red passcard.
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@ -173,7 +173,7 @@ GOTINVIS = Invisibility!
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GOTSUIT = Rescue operations suit.
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GOTMAP = Area survey map.
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GOTVISOR = Low-light goggles.
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GOTMSPHERE = Maximum power!
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GOTMSPHERE = Negentropic surge!
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GOTCLIP = Picked up an ammo clip.
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GOTCLIPBOX = Picked up a box of ammo.
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GOTROCKET = Picked up a missile.
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@ -185,7 +185,7 @@ GOTSHELLBOX = Picked up a box of shotgun shells.
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GOTBACKPACK = You found a backpack!
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GOTBFG9000 = The SKAG 1337 ... time to kick some ass!
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GOTCHAINGUN = You got the minigun!
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GOTCHAINSAW = You got the angle grinder!
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GOTCHAINSAW = You got the ripsaw!
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GOTLAUNCHER = You got the missile launcher!
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GOTPLASMA = You got the polaric energy weapon!
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GOTSHOTGUN = You got the pump-action shotgun!
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@ -193,7 +193,7 @@ GOTSHOTGUN2 = You got the double-barrelled shotgun!
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TAG_FIST = fist
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TAG_BFG9000 = SKAG 1337
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TAG_CHAINGUN = minigun
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TAG_CHAINSAW = angle grinder
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TAG_CHAINSAW = ripsaw
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TAG_ROCKETLAUNCHER = missile launcher
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TAG_PLASMARIFLE = polaric energy weapon
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TAG_SHOTGUN = pump-action shotgun
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@ -642,7 +642,7 @@ OB_BABY=%o let a technospider get %h.
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OB_CYBORG=%o was splattered by an assault tripod.
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OB_WOLFSS=%o met a sailor.
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OB_MPFIST=%k punched %o to death.
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OB_MPCHAINSAW=%o was shredded by %k's angle grinder.
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OB_MPCHAINSAW=%o was shredded by %k's ripsaw.
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OB_MPPISTOL=%o was tickled by %k's handgun.
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OB_MPSHOTGUN=%o chewed on %k's boomstick.
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OB_MPSSHOTGUN=%k swapped two barrels upside %o's head.
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@ -245,10 +245,10 @@ sea posible.
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| Arma | Tecla | Descripción
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| Fist | 1 | Si no tienes munición, siempre puedes recurrir a golpear a los
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monstruos con tus manos desnudas. Munición: Ninguna
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| Angle Grinder +
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| Ripsaw +
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image:../sprites/csawa0.png[Image] |
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1 | Diseñada para cortar a través del metal, pero la
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amoladora angular funciona igual de bien como arma cuerpo a cuerpo para cortar
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1 | Diseñada para cortar a través del madera, pero la
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sierra de hender funciona igual de bien como arma cuerpo a cuerpo para cortar
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a través de la carne. Munición: Ninguna
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| Handgun | 2 | Tu arma inicial. Unos cuantos disparos derribaran monstruos de
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bajo nivel, pero es mejor obtener algo mejor antes de confrontar oponentes más
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@ -325,10 +325,10 @@ de salud.
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[options="header",cols="1,1,1,1",width="70%",align="center",halign="center"]
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|==========================
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| 1% | 10% | 25% | 100%
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| image:../sprites/bon1a0.png[1% Health Bonus] |
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image:../sprites/stima0.png[Small Health Pack] |
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image:../sprites/media0.png[Large Health Pack] |
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image:../sprites/soula0.png[Overdrive Sphere]
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| image:../sprites/bon1a0.png[Ectoplasmic Polyp] |
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image:../sprites/stima0.png[Regenerative Nanobot Gauze] |
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image:../sprites/media0.png[Regenerative Nano-Surgery Kit] |
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image:../sprites/soula0.png[Ectoplasmic Surge]
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|==========================
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[[armor]]
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@ -340,9 +340,9 @@ bonos.
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[options="header",cols="1,1,1",width="70%",align="center",halign="center"]
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|==========================
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| 1% | 100% | 200%
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| image:../sprites/bon2a0.png[1% Armor Bonus] |
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image:../sprites/arm1a0.png[Light Armor Vest] |
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image:../sprites/arm2a0.png[Heavy Armor Vest]
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| image:../sprites/bon2a0.png[Polaric Energy Field Emitter] |
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image:../sprites/arm1a0.png[Polaric Shielding Vest] |
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image:../sprites/arm2a0.png[Attuned Polaric Energy Armor]
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|==========================
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La armadura normal absorbe un tercio del daño que recibes. Por ejemplo, supon
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@ -373,28 +373,28 @@ image:../sprites/yskua0.png[Yellow Key] |
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Permiten abrir ciertas puertas bloqueadas y activar interruptores bloqueados.
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Suelen ser imprescindibles para poder progresar, aunque en ocasiones permiten
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acceder a zonas secretas.
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| **Night Vision Goggles** +
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image:../sprites/pvisa0.png[Night Vision Goggles] |
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| **Low-Light Goggles** +
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image:../sprites/pvisa0.png[Low-Light Goggles] |
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Te permiten ver en la obscuridad por un tiempo limitado.
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| **Ultra-Overdrive Sphere** +
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image:../sprites/megaa0.png[Ultra-Overdrive Sphere] |
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| **Negentropic Surge** +
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image:../sprites/megaa0.png[Negentropic Surge] |
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Maximiza tu salud y armadura hasta el 200%
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| **Tactical Survey Map** +
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image:../sprites/pmapa0.png[Tactical Survey Map] |
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| **Area Survey Map** +
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image:../sprites/pmapa0.png[Area Survey Map] |
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Desbloquea todas las áreas del mapa, incluidas algunas áreas secretas que
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pueden no ser inmediatamente visibles.
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| **Hazard Suit** +
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image:../sprites/suita0.png[Hazard Suit] |
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| **Rescue Operations Suit** +
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image:../sprites/suita0.png[Rescue Operations Suit] |
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Te protege de la radiación de los pisos dañinos, por un tiempo limitado.
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| **Strength Power-Up** +
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image:../sprites/pstra0.png[Strength Power-Up] |
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| **Strength Symbiote** +
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image:../sprites/pstra0.png[Strength Symbiote] |
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Incrementa tu salud al 100% y mejora tus puños para que hagan 10 veces su daño
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normal, hasta el final del nivel.
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| **Stealth Sphere** +
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image:../sprites/pinsa0.png[Stealth Sphere] |
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| **Invisibility Cloak** +
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image:../sprites/pinsa0.png[Invisibility Cloak] |
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Te hace casi invisible por tiempo limitado.
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| **Invulnerability Sphere** +
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image:../sprites/pinva0.png[Invulnerability Sphere] |
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| **Vanguard Device** +
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image:../sprites/pinva0.png[Vanguard Device] |
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Te hace inmune a todo el daño por tiempo limitado.
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|==========================
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@ -602,12 +602,10 @@ sugerencias tácticas:
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matándose unos a otros y ahorrarás en municiones.
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* Si te encuentras con una horda de gusanos de carne o gusanos sigilosos, la
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amoladora angular es una gran arma para conservar munición y evitar daños.
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sierra de hender es una gran arma para conservar munición y evitar daños.
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Los gusanos no pueden atacar mientras están siendo aserrados, y si retrocedes
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hacia cualquier esquina que sea aproximadamente tan ancha o más estrecha que
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un ángulo recto, solo pueden atacarte uno a la vez. La amoladora angular
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también funciona bien en trilobites: no pueden atacar mientras reciben daño
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de ella.
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un ángulo recto, solo pueden atacarte uno a la vez.
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<<<
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@ -684,7 +682,7 @@ paredes.
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los enemigos y objetos.
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| **IDCLEVxy** | Teletransportate a CxMy (Phase 1) o MAPxy (Phase 2).
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| **IDMUSxy** | Cambia la música por la de CxMy (Phase 1) o MAPxy (Phase 2).
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| **IDCHOPPERS** | Te da una angle grinder.
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| **IDCHOPPERS** | Te da una sierra de hender.
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| **IDBEHOLDV** | Te da la esfera de invulnerabilidad.
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| **IDBEHOLDS** | Te da una mejora de fuerza.
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| **IDBEHOLDI** | Te da una esfera de sigilo.
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@ -233,9 +233,9 @@ soon as possible.
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| Weapon | Key | Description
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| **Fist** | 1 | If you have no ammunition, you can always fall back on punching the
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monsters with your bare hands. Ammo: None
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| **Angle Grinder** +
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image:../sprites/csawa0.png[Angle Grinder] |
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1 | Designed for cutting through metal, the angle grinder
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| **Ripsaw** +
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image:../sprites/csawa0.png[Ripsaw] |
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1 | Designed for cutting through wood, the ripsaw
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also works well as a melee weapon for cutting through flesh. Ammo: None
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| **Handgun** | 2 | Your starter weapon. A few shots will take down low-level
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monsters but it’s best to upgrade before taking on any tougher opponents.
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@ -310,10 +310,10 @@ you over 100% and up to 200% health.
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[options="header",cols="1,1,1,1",width="70%",align="center",halign="center"]
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|==========================
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| 1% | 10% | 25% | 100%
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| image:../sprites/bon1a0.png[1% Health Bonus] |
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image:../sprites/stima0.png[Small Health Pack] |
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image:../sprites/media0.png[Large Health Pack] |
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image:../sprites/soula0.png[Overdrive Sphere]
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| image:../sprites/bon1a0.png[Ectoplasmic Polyp] |
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image:../sprites/stima0.png[Regenerative Nanobot Gauze] |
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image:../sprites/media0.png[Regenerative Nano-Surgery Kit] |
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image:../sprites/soula0.png[Ectoplasmic Surge]
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|==========================
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[[armor]]
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@ -324,9 +324,9 @@ You start with 0% armor and can increase this up to 200% by collecting bonuses.
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[options="header",cols="1,1,1",width="70%",align="center",halign="center"]
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|==========================
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| 1% | 100% | 200%
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| image:../sprites/bon2a0.png[1% Armor Bonus] |
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image:../sprites/arm1a0.png[Light Armor Vest] |
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image:../sprites/arm2a0.png[Heavy Armor Vest]
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| image:../sprites/bon2a0.png[Polaric Energy Field Emitter] |
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image:../sprites/arm1a0.png[Polaric Shielding Vest] |
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image:../sprites/arm2a0.png[Attuned Polaric Energy Armor]
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|==========================
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Normal armor absorbs one third of damage you receive. For example, suppose
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@ -334,9 +334,10 @@ you’re hit by a missile that reduces your health from 100% to 50%. If you’re
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hit by the same missile while wearing 100% armor, your health will reduce to
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only 66%, but you’ll lose 16% armor.
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The heavy armor vest has slightly different behavior: in addition to being
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worth 200% armor, it also absorbs half of all damage. For this reason, it’s
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a very good idea to get your hands on a heavy armor vest if you can locate one.
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The attuned armor has slightly different behavior: in addition to being
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worth 200% armor, it also absorbs half of all damage. Because polaric field
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emitters add the same armor type you already have, it may be good to pick
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up the attuned armor vest immediately if you don't already have one.
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[[specialitems]]
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=== Special Items
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@ -355,30 +356,32 @@ image:../sprites/yskua0.png[Yellow Key] |
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Allow you to open certain locked doors and activate locked switches.
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Usually essential to be able to progress, although they sometimes allow
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access to secret areas.
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| **Night Vision Goggles** +
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image:../sprites/pvisa0.png[Night Vision Goggles] |
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| **Low-Light Goggles** +
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image:../sprites/pvisa0.png[Low-Light Goggles] |
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Allow you to see in the dark for a limited time.
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| **Ultra-Overdrive Sphere** +
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image:../sprites/megaa0.png[Ultra-Overdrive Sphere] |
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Maxes you out to 200% health and armor.
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| **Tactical Survey Map** +
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image:../sprites/pmapa0.png[Tactical Survey Map] |
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Unlocks all areas of the map, including some secret areas that may not be
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immediately visible.
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| **Hazard Suit** +
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image:../sprites/suita0.png[Hazard Suit] |
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Protects you from the harmful radiation of damaging floors, for a limited
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time.
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| **Strength Power-Up** +
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image:../sprites/pstra0.png[Strength Power-Up] |
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Increases your health back to 100% and enhances your fists to 10x their
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normal damage, until the end of level.
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| **Stealth Sphere** +
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image:../sprites/pinsa0.png[Stealth Sphere] |
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Makes you almost invisible for a limited time.
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| **Invulnerability Sphere** +
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image:../sprites/pinva0.png[Invulnerability Sphere] |
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Makes you immune to all damage for a limited time.
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| **Negentropic Surge** +
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image:../sprites/megaa0.png[Negentropic Surge] |
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Maxes you out to 200% health and armor, however little you had before.
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| **Area Survey Map** +
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image:../sprites/pmapa0.png[Area Survey Map] |
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Reveals unexplored areas of the map, including some secret areas that
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may not be immediately visible.
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| **Rescue Operations Suit** +
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image:../sprites/suita0.png[Rescue Operations Suit] |
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Protects you from heat, toxins and radiation from damaging floors,
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for a limited time.
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| **Strength Symbiote** +
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image:../sprites/pstra0.png[Strength Symbiote] |
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Increases your health back to 100%, and enhances your fists to 10x their
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normal damage until the end of level.
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| **Invisibility Cloak** +
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image:../sprites/pinsa0.png[Invisibility Cloak] |
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Makes you almost invisible for a limited time. Monsters still detect
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your presence, but they'll find it much harder to aim.
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| **Vanguard Device** +
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image:../sprites/pinva0.png[Vanguard Device] |
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Makes you immune to all damage for a limited time, allowing you to get
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past overwhelming defences and unavoidable traps.
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|==========================
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=== Color blind accessibility
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@ -451,7 +454,7 @@ image:images/monster-trilobite.png[Trilobite,100,100,width=100%]
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while you’re trying they’ll shower you with energy projectiles. |
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image:images/monster-pain-bringer.png[Pain Bringer,100,100,width=100%]
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| **Pain Lord** +
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If the Pain Bringer wasn’t tough enough, this one will take five rocket
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If the Pain Bringer wasn’t tough enough, this one can take five rocket
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blasts. |
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image:images/monster-pain-lord.png[Pain Lord,100,100,width=100%]
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| **Octaminator** +
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|
@ -597,13 +600,11 @@ suggestions:
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|||
effectively, they’ll spend their energy killing each other and you’ll save
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on ammunition.
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* If you encounter a horde of flesh worms or stealth worms, The angle
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grinder is a great weapon to use both to conserve ammo and avoid
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taking damage. Worms can’t attack while being sawed, and if you
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back into any corner that is roughly as wide as or narrower than a
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right angle, they can only come at you one at a time. The angle
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grinder also works well on trilobites: they can’t attack while
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taking damage from it.
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* If you encounter a horde of flesh worms or stealth worms, the ripsaw is
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a great weapon to use both to conserve ammo and avoid taking damage.
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Worms can’t attack while being sawed, and if you back into any corner
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that is roughly as wide as or narrower than a right angle,
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they can only come at you one at a time.
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<<<
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@ -678,13 +679,13 @@ number of cheats that you can turn to:
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| **IDDT** | Reveals full map; type twice to reveal all enemies and items.
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| **IDCLEVxy** | Warp to CxMy (Phase 1) or MAPxy (Phase 2).
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| **IDMUSxy** | Change music to that of CxMy (Phase 1) or MAPxy (Phase 2).
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| **IDCHOPPERS** | Gives the angle grinder weapon.
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| **IDBEHOLDV** | Gives the invulnerability sphere powerup.
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| **IDCHOPPERS** | Gives the ripsaw weapon.
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| **IDBEHOLDV** | Gives the vanguard device powerup.
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| **IDBEHOLDS** | Gives the strength powerup.
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| **IDBEHOLDI** | Gives the stealth sphere powerup.
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| **IDBEHOLDR** | Gives the hazard suit powerup.
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| **IDBEHOLDM** | Gives the tactical survey map.
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| **IDBEHOLDL** | Gives the night vision goggles.
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| **IDBEHOLDI** | Gives the invisibility powerup.
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| **IDBEHOLDR** | Gives the rescue suit powerup.
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||||
| **IDBEHOLDM** | Gives the area survey map.
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||||
| **IDBEHOLDL** | Gives the low-light goggles.
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||||
|==========================
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||||
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<<<
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||||
|
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