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lumps/sbarinfo: Fix the file formatting to Unix newlines
The .gitattributes file tries to enforce Unix newlines, for Windows users, but somehow this still got forced through... It messed up the display of `git status`
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347e2d408f
commit
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1 changed files with 118 additions and 118 deletions
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@ -1,118 +1,118 @@
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//This file is used to add widescreen
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//support to Freedoom's status bar.
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height 32;
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monospacefonts true, "0";
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statusbar fullscreen, fullscreenoffsets // ZDoom HUD
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{
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//health
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drawimage "MEDIA0", 20, -2, centerbottom;
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drawnumber 3, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -20;
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//armor
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drawimage armoricon, 20, -24, centerbottom;
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drawnumber 3, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 82, -39;
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//ammo
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drawimage ammoicon1, -14, -4, centerbottom;
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drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, drawshadow, -25, -20;
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usesammo
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{
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//secondary ammo and inventory
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usessecondaryammo
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{
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drawimage ammoicon2, -14, -22, centerbottom;
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drawnumber 3, HUDFONT_DOOM, untranslated, ammo2, drawshadow, -25, -38;
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inventorybarnotvisible
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{
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drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, untranslated;
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}
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}
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//no secondary ammo
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usessecondaryammo not
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{
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inventorybarnotvisible
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{
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drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, untranslated;
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}
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}
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}
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// no ammo but inventory
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usesammo not
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{
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inventorybarnotvisible
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{
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drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, untranslated;
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}
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}
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gamemode deathmatch
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{
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drawnumber 2, HUDFONT_DOOM, untranslated, frags, drawshadow, -3, 1;
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}
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gamemode singleplayer, cooperative, teamgame
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{
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drawkeybar 6, vertical, reverserows, auto, -10, 2, 0, 3, auto;
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}
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}
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statusbar normal // Freedoom status bar with widescreen enhancements
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{
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drawimage "STBAR", 0, 168;
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drawimage "STBARL", -120, 168;
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drawimage "STBARR", 320, 168;
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drawimage "STTPRCNT", 90, 171;
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drawimage "STTPRCNT", 221, 171;
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drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171;
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drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171;
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drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171;
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//keys
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drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
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drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
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drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
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drawnumber 3, INDEXFONT, gold, ammo Clip, 288, 173;
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drawnumber 3, INDEXFONT, gold, ammo Shell, 288, 179;
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drawnumber 3, INDEXFONT, gold, ammo RocketAmmo, 288, 185;
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drawnumber 3, INDEXFONT, gold, ammo Cell, 288, 191;
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drawnumber 3, INDEXFONT, gold, ammocapacity Clip, 314, 173;
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drawnumber 3, INDEXFONT, gold, ammocapacity Shell, 314, 179;
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drawnumber 3, INDEXFONT, gold, ammocapacity RocketAmmo, 314, 185;
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drawnumber 3, INDEXFONT, gold, ammocapacity Cell, 314, 191;
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gamemode deathmatch, teamgame
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{
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drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
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}
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gamemode cooperative, singleplayer
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{
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drawimage "STARMS", 104, 168;
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drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172;
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drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
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drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
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drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
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drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
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drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
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}
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gamemode cooperative, deathmatch, teamgame
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{
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drawimage translatable "STFBANY", 144, 169;
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}
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drawselectedinventory alternateonempty, INDEXFONT, 143, 168
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{
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drawmugshot 5, 143, 168;
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}
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}
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statusbar inventory // Standard bar overlay (ZDoom Addition)
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{
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drawinventorybar Doom, 7, INDEXFONT, 50, 170;
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}
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statusbar inventoryfullscreen // ZDoom HUD overlay.
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{
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drawinventorybar Doom, translucent, 7, INDEXFONT, 50, 170;
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}
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//This file is used to add widescreen
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//support to Freedoom's status bar.
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height 32;
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monospacefonts true, "0";
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statusbar fullscreen, fullscreenoffsets // ZDoom HUD
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{
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//health
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drawimage "MEDIA0", 20, -2, centerbottom;
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drawnumber 3, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -20;
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//armor
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drawimage armoricon, 20, -24, centerbottom;
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drawnumber 3, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 82, -39;
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//ammo
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drawimage ammoicon1, -14, -4, centerbottom;
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drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, drawshadow, -25, -20;
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usesammo
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{
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//secondary ammo and inventory
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usessecondaryammo
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{
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drawimage ammoicon2, -14, -22, centerbottom;
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drawnumber 3, HUDFONT_DOOM, untranslated, ammo2, drawshadow, -25, -38;
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inventorybarnotvisible
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{
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drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, untranslated;
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}
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}
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//no secondary ammo
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usessecondaryammo not
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{
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inventorybarnotvisible
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{
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drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, untranslated;
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}
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}
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}
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// no ammo but inventory
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usesammo not
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{
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inventorybarnotvisible
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{
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drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, untranslated;
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}
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}
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gamemode deathmatch
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{
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drawnumber 2, HUDFONT_DOOM, untranslated, frags, drawshadow, -3, 1;
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}
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gamemode singleplayer, cooperative, teamgame
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{
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drawkeybar 6, vertical, reverserows, auto, -10, 2, 0, 3, auto;
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}
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}
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statusbar normal // Freedoom status bar with widescreen enhancements
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{
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drawimage "STBAR", 0, 168;
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drawimage "STBARL", -120, 168;
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drawimage "STBARR", 320, 168;
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drawimage "STTPRCNT", 90, 171;
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drawimage "STTPRCNT", 221, 171;
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drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171;
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drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171;
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drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171;
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//keys
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drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
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drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
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drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
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drawnumber 3, INDEXFONT, gold, ammo Clip, 288, 173;
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drawnumber 3, INDEXFONT, gold, ammo Shell, 288, 179;
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drawnumber 3, INDEXFONT, gold, ammo RocketAmmo, 288, 185;
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drawnumber 3, INDEXFONT, gold, ammo Cell, 288, 191;
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drawnumber 3, INDEXFONT, gold, ammocapacity Clip, 314, 173;
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drawnumber 3, INDEXFONT, gold, ammocapacity Shell, 314, 179;
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drawnumber 3, INDEXFONT, gold, ammocapacity RocketAmmo, 314, 185;
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drawnumber 3, INDEXFONT, gold, ammocapacity Cell, 314, 191;
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gamemode deathmatch, teamgame
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{
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drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
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}
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gamemode cooperative, singleplayer
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{
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drawimage "STARMS", 104, 168;
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drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172;
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drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
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drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
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drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
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drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
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drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
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}
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gamemode cooperative, deathmatch, teamgame
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{
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drawimage translatable "STFBANY", 144, 169;
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}
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drawselectedinventory alternateonempty, INDEXFONT, 143, 168
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{
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drawmugshot 5, 143, 168;
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}
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}
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statusbar inventory // Standard bar overlay (ZDoom Addition)
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{
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drawinventorybar Doom, 7, INDEXFONT, 50, 170;
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}
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statusbar inventoryfullscreen // ZDoom HUD overlay.
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{
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drawinventorybar Doom, translucent, 7, INDEXFONT, 50, 170;
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}
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