lumps/sbarinfo: Fix the file formatting to Unix newlines

The .gitattributes file tries to enforce Unix newlines, for
Windows users, but somehow this still got forced through...

It messed up the display of `git status`
This commit is contained in:
Mike Swanson 2016-12-14 01:18:23 -08:00
parent 347e2d408f
commit 0a116b487e

View file

@ -1,118 +1,118 @@
//This file is used to add widescreen
//support to Freedoom's status bar.
height 32;
monospacefonts true, "0";
statusbar fullscreen, fullscreenoffsets // ZDoom HUD
{
//health
drawimage "MEDIA0", 20, -2, centerbottom;
drawnumber 3, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -20;
//armor
drawimage armoricon, 20, -24, centerbottom;
drawnumber 3, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 82, -39;
//ammo
drawimage ammoicon1, -14, -4, centerbottom;
drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, drawshadow, -25, -20;
usesammo
{
//secondary ammo and inventory
usessecondaryammo
{
drawimage ammoicon2, -14, -22, centerbottom;
drawnumber 3, HUDFONT_DOOM, untranslated, ammo2, drawshadow, -25, -38;
inventorybarnotvisible
{
drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, untranslated;
}
}
//no secondary ammo
usessecondaryammo not
{
inventorybarnotvisible
{
drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, untranslated;
}
}
}
// no ammo but inventory
usesammo not
{
inventorybarnotvisible
{
drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, untranslated;
}
}
gamemode deathmatch
{
drawnumber 2, HUDFONT_DOOM, untranslated, frags, drawshadow, -3, 1;
}
gamemode singleplayer, cooperative, teamgame
{
drawkeybar 6, vertical, reverserows, auto, -10, 2, 0, 3, auto;
}
}
statusbar normal // Freedoom status bar with widescreen enhancements
{
drawimage "STBAR", 0, 168;
drawimage "STBARL", -120, 168;
drawimage "STBARR", 320, 168;
drawimage "STTPRCNT", 90, 171;
drawimage "STTPRCNT", 221, 171;
drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171;
drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171;
drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171;
//keys
drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
drawnumber 3, INDEXFONT, gold, ammo Clip, 288, 173;
drawnumber 3, INDEXFONT, gold, ammo Shell, 288, 179;
drawnumber 3, INDEXFONT, gold, ammo RocketAmmo, 288, 185;
drawnumber 3, INDEXFONT, gold, ammo Cell, 288, 191;
drawnumber 3, INDEXFONT, gold, ammocapacity Clip, 314, 173;
drawnumber 3, INDEXFONT, gold, ammocapacity Shell, 314, 179;
drawnumber 3, INDEXFONT, gold, ammocapacity RocketAmmo, 314, 185;
drawnumber 3, INDEXFONT, gold, ammocapacity Cell, 314, 191;
gamemode deathmatch, teamgame
{
drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
}
gamemode cooperative, singleplayer
{
drawimage "STARMS", 104, 168;
drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172;
drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
}
gamemode cooperative, deathmatch, teamgame
{
drawimage translatable "STFBANY", 144, 169;
}
drawselectedinventory alternateonempty, INDEXFONT, 143, 168
{
drawmugshot 5, 143, 168;
}
}
statusbar inventory // Standard bar overlay (ZDoom Addition)
{
drawinventorybar Doom, 7, INDEXFONT, 50, 170;
}
statusbar inventoryfullscreen // ZDoom HUD overlay.
{
drawinventorybar Doom, translucent, 7, INDEXFONT, 50, 170;
}
//This file is used to add widescreen
//support to Freedoom's status bar.
height 32;
monospacefonts true, "0";
statusbar fullscreen, fullscreenoffsets // ZDoom HUD
{
//health
drawimage "MEDIA0", 20, -2, centerbottom;
drawnumber 3, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -20;
//armor
drawimage armoricon, 20, -24, centerbottom;
drawnumber 3, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 82, -39;
//ammo
drawimage ammoicon1, -14, -4, centerbottom;
drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, drawshadow, -25, -20;
usesammo
{
//secondary ammo and inventory
usessecondaryammo
{
drawimage ammoicon2, -14, -22, centerbottom;
drawnumber 3, HUDFONT_DOOM, untranslated, ammo2, drawshadow, -25, -38;
inventorybarnotvisible
{
drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, untranslated;
}
}
//no secondary ammo
usessecondaryammo not
{
inventorybarnotvisible
{
drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, untranslated;
}
}
}
// no ammo but inventory
usesammo not
{
inventorybarnotvisible
{
drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, untranslated;
}
}
gamemode deathmatch
{
drawnumber 2, HUDFONT_DOOM, untranslated, frags, drawshadow, -3, 1;
}
gamemode singleplayer, cooperative, teamgame
{
drawkeybar 6, vertical, reverserows, auto, -10, 2, 0, 3, auto;
}
}
statusbar normal // Freedoom status bar with widescreen enhancements
{
drawimage "STBAR", 0, 168;
drawimage "STBARL", -120, 168;
drawimage "STBARR", 320, 168;
drawimage "STTPRCNT", 90, 171;
drawimage "STTPRCNT", 221, 171;
drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171;
drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171;
drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171;
//keys
drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
drawnumber 3, INDEXFONT, gold, ammo Clip, 288, 173;
drawnumber 3, INDEXFONT, gold, ammo Shell, 288, 179;
drawnumber 3, INDEXFONT, gold, ammo RocketAmmo, 288, 185;
drawnumber 3, INDEXFONT, gold, ammo Cell, 288, 191;
drawnumber 3, INDEXFONT, gold, ammocapacity Clip, 314, 173;
drawnumber 3, INDEXFONT, gold, ammocapacity Shell, 314, 179;
drawnumber 3, INDEXFONT, gold, ammocapacity RocketAmmo, 314, 185;
drawnumber 3, INDEXFONT, gold, ammocapacity Cell, 314, 191;
gamemode deathmatch, teamgame
{
drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
}
gamemode cooperative, singleplayer
{
drawimage "STARMS", 104, 168;
drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172;
drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
}
gamemode cooperative, deathmatch, teamgame
{
drawimage translatable "STFBANY", 144, 169;
}
drawselectedinventory alternateonempty, INDEXFONT, 143, 168
{
drawmugshot 5, 143, 168;
}
}
statusbar inventory // Standard bar overlay (ZDoom Addition)
{
drawinventorybar Doom, 7, INDEXFONT, 50, 170;
}
statusbar inventoryfullscreen // ZDoom HUD overlay.
{
drawinventorybar Doom, translucent, 7, INDEXFONT, 50, 170;
}