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lumps/sbarinfo: Fix the file formatting to Unix newlines
The .gitattributes file tries to enforce Unix newlines, for Windows users, but somehow this still got forced through... It messed up the display of `git status`
This commit is contained in:
parent
347e2d408f
commit
0a116b487e
1 changed files with 118 additions and 118 deletions
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@ -1,118 +1,118 @@
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//This file is used to add widescreen
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//This file is used to add widescreen
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//support to Freedoom's status bar.
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//support to Freedoom's status bar.
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height 32;
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height 32;
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monospacefonts true, "0";
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monospacefonts true, "0";
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statusbar fullscreen, fullscreenoffsets // ZDoom HUD
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statusbar fullscreen, fullscreenoffsets // ZDoom HUD
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{
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{
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//health
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//health
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drawimage "MEDIA0", 20, -2, centerbottom;
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drawimage "MEDIA0", 20, -2, centerbottom;
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drawnumber 3, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -20;
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drawnumber 3, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -20;
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//armor
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//armor
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drawimage armoricon, 20, -24, centerbottom;
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drawimage armoricon, 20, -24, centerbottom;
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drawnumber 3, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 82, -39;
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drawnumber 3, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 82, -39;
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//ammo
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//ammo
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drawimage ammoicon1, -14, -4, centerbottom;
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drawimage ammoicon1, -14, -4, centerbottom;
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drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, drawshadow, -25, -20;
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drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, drawshadow, -25, -20;
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usesammo
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usesammo
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{
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{
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//secondary ammo and inventory
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//secondary ammo and inventory
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usessecondaryammo
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usessecondaryammo
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{
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{
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drawimage ammoicon2, -14, -22, centerbottom;
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drawimage ammoicon2, -14, -22, centerbottom;
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drawnumber 3, HUDFONT_DOOM, untranslated, ammo2, drawshadow, -25, -38;
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drawnumber 3, HUDFONT_DOOM, untranslated, ammo2, drawshadow, -25, -38;
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inventorybarnotvisible
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inventorybarnotvisible
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{
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{
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drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, untranslated;
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drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, untranslated;
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}
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}
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}
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}
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//no secondary ammo
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//no secondary ammo
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usessecondaryammo not
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usessecondaryammo not
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{
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{
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inventorybarnotvisible
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inventorybarnotvisible
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{
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{
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drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, untranslated;
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drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, untranslated;
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}
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}
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}
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}
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}
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}
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// no ammo but inventory
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// no ammo but inventory
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usesammo not
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usesammo not
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{
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{
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inventorybarnotvisible
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inventorybarnotvisible
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{
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{
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drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, untranslated;
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drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, untranslated;
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}
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}
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}
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}
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gamemode deathmatch
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gamemode deathmatch
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{
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{
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drawnumber 2, HUDFONT_DOOM, untranslated, frags, drawshadow, -3, 1;
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drawnumber 2, HUDFONT_DOOM, untranslated, frags, drawshadow, -3, 1;
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}
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}
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gamemode singleplayer, cooperative, teamgame
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gamemode singleplayer, cooperative, teamgame
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{
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{
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drawkeybar 6, vertical, reverserows, auto, -10, 2, 0, 3, auto;
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drawkeybar 6, vertical, reverserows, auto, -10, 2, 0, 3, auto;
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}
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}
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}
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}
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statusbar normal // Freedoom status bar with widescreen enhancements
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statusbar normal // Freedoom status bar with widescreen enhancements
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{
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{
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drawimage "STBAR", 0, 168;
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drawimage "STBAR", 0, 168;
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drawimage "STBARL", -120, 168;
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drawimage "STBARL", -120, 168;
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drawimage "STBARR", 320, 168;
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drawimage "STBARR", 320, 168;
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drawimage "STTPRCNT", 90, 171;
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drawimage "STTPRCNT", 90, 171;
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drawimage "STTPRCNT", 221, 171;
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drawimage "STTPRCNT", 221, 171;
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drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171;
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drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171;
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drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171;
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drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171;
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drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171;
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drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171;
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//keys
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//keys
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drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
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drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
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drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
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drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
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drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
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drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
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drawnumber 3, INDEXFONT, gold, ammo Clip, 288, 173;
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drawnumber 3, INDEXFONT, gold, ammo Clip, 288, 173;
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drawnumber 3, INDEXFONT, gold, ammo Shell, 288, 179;
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drawnumber 3, INDEXFONT, gold, ammo Shell, 288, 179;
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drawnumber 3, INDEXFONT, gold, ammo RocketAmmo, 288, 185;
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drawnumber 3, INDEXFONT, gold, ammo RocketAmmo, 288, 185;
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drawnumber 3, INDEXFONT, gold, ammo Cell, 288, 191;
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drawnumber 3, INDEXFONT, gold, ammo Cell, 288, 191;
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drawnumber 3, INDEXFONT, gold, ammocapacity Clip, 314, 173;
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drawnumber 3, INDEXFONT, gold, ammocapacity Clip, 314, 173;
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drawnumber 3, INDEXFONT, gold, ammocapacity Shell, 314, 179;
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drawnumber 3, INDEXFONT, gold, ammocapacity Shell, 314, 179;
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drawnumber 3, INDEXFONT, gold, ammocapacity RocketAmmo, 314, 185;
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drawnumber 3, INDEXFONT, gold, ammocapacity RocketAmmo, 314, 185;
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drawnumber 3, INDEXFONT, gold, ammocapacity Cell, 314, 191;
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drawnumber 3, INDEXFONT, gold, ammocapacity Cell, 314, 191;
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gamemode deathmatch, teamgame
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gamemode deathmatch, teamgame
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{
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{
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drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
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drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
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}
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}
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gamemode cooperative, singleplayer
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gamemode cooperative, singleplayer
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{
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{
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drawimage "STARMS", 104, 168;
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drawimage "STARMS", 104, 168;
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drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172;
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drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172;
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drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
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drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
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drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
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drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
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drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
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drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
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drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
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drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
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drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
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drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
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}
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}
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gamemode cooperative, deathmatch, teamgame
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gamemode cooperative, deathmatch, teamgame
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{
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{
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drawimage translatable "STFBANY", 144, 169;
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drawimage translatable "STFBANY", 144, 169;
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}
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}
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drawselectedinventory alternateonempty, INDEXFONT, 143, 168
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drawselectedinventory alternateonempty, INDEXFONT, 143, 168
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{
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{
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drawmugshot 5, 143, 168;
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drawmugshot 5, 143, 168;
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}
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}
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}
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}
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statusbar inventory // Standard bar overlay (ZDoom Addition)
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statusbar inventory // Standard bar overlay (ZDoom Addition)
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{
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{
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drawinventorybar Doom, 7, INDEXFONT, 50, 170;
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drawinventorybar Doom, 7, INDEXFONT, 50, 170;
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}
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}
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statusbar inventoryfullscreen // ZDoom HUD overlay.
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statusbar inventoryfullscreen // ZDoom HUD overlay.
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{
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{
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drawinventorybar Doom, translucent, 7, INDEXFONT, 50, 170;
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drawinventorybar Doom, translucent, 7, INDEXFONT, 50, 170;
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}
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}
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