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levels: map05: gameplay tweaks
weapons - move chaingun to outside blue key building's (secret, locked) back entrance - (don't think a supershotgun is needed -- no sufficiently nasty monsters) route simplification - red key and rocket launcher swapped - red key now on donut pillar outside water pump building - no need to make long and obscure backtrack from water pump building. - cacodemons now teleport to donut pillar when switch approached. rocket launcher secret - rocket launcher visible in gloom on ledge, where red key used to be - add a couple of lamps to highlight it - blocking bars changed to resemble columns of water, as a hint - secret switch in the wall behind the donut pillar removes these columns - water columns on pump machine also lower - add a third lowering water column next to the switch in the rock other fixes - yellow key monster teleporter redesigned to deploy its payload faster DW: https://www.doomworld.com/vb/post/1534058
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