mirror of
https://github.com/freedoom/freedoom.git
synced 2025-09-01 13:25:46 -04:00
manual: Add TODOs, slight rewording.
This commit is contained in:
parent
e41d25bc2e
commit
0bd374454b
1 changed files with 23 additions and 9 deletions
|
@ -29,6 +29,8 @@ following:
|
|||
* If launching from the command line, try
|
||||
eg. `my-favorite-port -iwad freedoom1.wad`.
|
||||
|
||||
TODO: Add a section on `freedoom1.wad` vs `freedoom2.wad`
|
||||
|
||||
== Using the Freedoom Menus
|
||||
|
||||
Freedoom's menus are fairly self-explanatory but here are some brief
|
||||
|
@ -90,6 +92,8 @@ next time you play.
|
|||
The following are some useful keyboard shortcuts that can save time
|
||||
accessing common menu functions.
|
||||
|
||||
TODO: Load/Save game menus?
|
||||
|
||||
[cols="1,2,8",width="90%",align="center",valign="middle"]
|
||||
|==========================
|
||||
| **Esc** | Menu | Bring up the main menu.
|
||||
|
@ -122,21 +126,24 @@ By default, the keyboard cursor keys will move forward and backward, and turn
|
|||
left and right. The "control" key fires the current weapon, and the spacebar
|
||||
will open doors and activate switches. All source ports allow you to rebind
|
||||
these keys to a setup that you find more comfortable. You'll also want to look
|
||||
into using the strafe (sidestep) and run keys to better control movement.
|
||||
into using the strafe (sidestep) and run keys to better control over your
|
||||
movement.
|
||||
|
||||
If you haven't played Freedoom before, take a few minutes to get familiar with
|
||||
the controls, and reconfigure controls as you find makes it more comfortable
|
||||
to play. Practice moving around and firing the weapon. You may encounter some
|
||||
low-level monsters, but those encountered in the first level do not present
|
||||
much of a challenge and they're a good opportunity to practice taking shots at.
|
||||
If you haven't played Freedoom before, take a few minutes when you start the
|
||||
game to get familiar with the controls, and reconfigure controls as you find
|
||||
makes it more comfortable to play. Practice moving around and firing the
|
||||
weapon. You may encounter some low-level monsters, but those encountered in
|
||||
the first level do not present much of a challenge and they're a good
|
||||
opportunity to practice taking shots at.
|
||||
|
||||
Within the game you'll encounter various collectible items and power-ups.
|
||||
These will typically give you more ammunition for your weapons, or more health
|
||||
or armor. You can also find new weapons and some rarer power-ups which give
|
||||
These will typically give you more ammunition for your weapons, more health or
|
||||
more armor. You can also find new weapons and some rarer power-ups which give
|
||||
you special abilities. Picking something up is a simple matter of walking over
|
||||
it - an on-screen message and a brief flash of the screen indicate that you've
|
||||
done so successfully. If you don't pick it up, it's likely you don't need it
|
||||
right now (for example, a health power-up when you already have 100% health).
|
||||
right now (for example, you can't pick up a health pack when you already have
|
||||
100% health).
|
||||
|
||||
=== The Status Bar
|
||||
|
||||
|
@ -386,6 +393,10 @@ missile launcher that you'll want to avoid. |
|
|||
image:images/monster-assault-tripod.png[Assault Tripod,150,150]
|
||||
|==========================
|
||||
|
||||
=== Using the map
|
||||
|
||||
TODO: Add section on using the map
|
||||
|
||||
=== Environmental Hazards
|
||||
|
||||
If the monsters weren't enough, the environment itself poses hazards which
|
||||
|
@ -448,6 +459,9 @@ suggestions:
|
|||
Be aware though, that a monster cannot be injured by a projectile launched
|
||||
by another of the same species.
|
||||
|
||||
[[wads]]
|
||||
== Playing with fan-made WADs and mods ==
|
||||
|
||||
[[reusing]]
|
||||
== Reusing portions of Freedoom ==
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue