manual: Add TODOs, slight rewording.

This commit is contained in:
Simon Howard 2019-08-16 01:55:29 +01:00
parent e41d25bc2e
commit 0bd374454b

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@ -29,6 +29,8 @@ following:
* If launching from the command line, try
eg. `my-favorite-port -iwad freedoom1.wad`.
TODO: Add a section on `freedoom1.wad` vs `freedoom2.wad`
== Using the Freedoom Menus
Freedoom's menus are fairly self-explanatory but here are some brief
@ -90,6 +92,8 @@ next time you play.
The following are some useful keyboard shortcuts that can save time
accessing common menu functions.
TODO: Load/Save game menus?
[cols="1,2,8",width="90%",align="center",valign="middle"]
|==========================
| **Esc** | Menu | Bring up the main menu.
@ -122,21 +126,24 @@ By default, the keyboard cursor keys will move forward and backward, and turn
left and right. The "control" key fires the current weapon, and the spacebar
will open doors and activate switches. All source ports allow you to rebind
these keys to a setup that you find more comfortable. You'll also want to look
into using the strafe (sidestep) and run keys to better control movement.
into using the strafe (sidestep) and run keys to better control over your
movement.
If you haven't played Freedoom before, take a few minutes to get familiar with
the controls, and reconfigure controls as you find makes it more comfortable
to play. Practice moving around and firing the weapon. You may encounter some
low-level monsters, but those encountered in the first level do not present
much of a challenge and they're a good opportunity to practice taking shots at.
If you haven't played Freedoom before, take a few minutes when you start the
game to get familiar with the controls, and reconfigure controls as you find
makes it more comfortable to play. Practice moving around and firing the
weapon. You may encounter some low-level monsters, but those encountered in
the first level do not present much of a challenge and they're a good
opportunity to practice taking shots at.
Within the game you'll encounter various collectible items and power-ups.
These will typically give you more ammunition for your weapons, or more health
or armor. You can also find new weapons and some rarer power-ups which give
These will typically give you more ammunition for your weapons, more health or
more armor. You can also find new weapons and some rarer power-ups which give
you special abilities. Picking something up is a simple matter of walking over
it - an on-screen message and a brief flash of the screen indicate that you've
done so successfully. If you don't pick it up, it's likely you don't need it
right now (for example, a health power-up when you already have 100% health).
right now (for example, you can't pick up a health pack when you already have
100% health).
=== The Status Bar
@ -386,6 +393,10 @@ missile launcher that you'll want to avoid. |
image:images/monster-assault-tripod.png[Assault Tripod,150,150]
|==========================
=== Using the map
TODO: Add section on using the map
=== Environmental Hazards
If the monsters weren't enough, the environment itself poses hazards which
@ -448,6 +459,9 @@ suggestions:
Be aware though, that a monster cannot be injured by a projectile launched
by another of the same species.
[[wads]]
== Playing with fan-made WADs and mods ==
[[reusing]]
== Reusing portions of Freedoom ==