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manual: Add TODOs, slight rewording.
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@ -29,6 +29,8 @@ following:
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* If launching from the command line, try
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* If launching from the command line, try
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eg. `my-favorite-port -iwad freedoom1.wad`.
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eg. `my-favorite-port -iwad freedoom1.wad`.
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TODO: Add a section on `freedoom1.wad` vs `freedoom2.wad`
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== Using the Freedoom Menus
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== Using the Freedoom Menus
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Freedoom's menus are fairly self-explanatory but here are some brief
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Freedoom's menus are fairly self-explanatory but here are some brief
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@ -90,6 +92,8 @@ next time you play.
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The following are some useful keyboard shortcuts that can save time
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The following are some useful keyboard shortcuts that can save time
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accessing common menu functions.
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accessing common menu functions.
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TODO: Load/Save game menus?
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[cols="1,2,8",width="90%",align="center",valign="middle"]
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[cols="1,2,8",width="90%",align="center",valign="middle"]
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|==========================
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|==========================
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| **Esc** | Menu | Bring up the main menu.
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| **Esc** | Menu | Bring up the main menu.
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@ -122,21 +126,24 @@ By default, the keyboard cursor keys will move forward and backward, and turn
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left and right. The "control" key fires the current weapon, and the spacebar
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left and right. The "control" key fires the current weapon, and the spacebar
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will open doors and activate switches. All source ports allow you to rebind
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will open doors and activate switches. All source ports allow you to rebind
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these keys to a setup that you find more comfortable. You'll also want to look
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these keys to a setup that you find more comfortable. You'll also want to look
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into using the strafe (sidestep) and run keys to better control movement.
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into using the strafe (sidestep) and run keys to better control over your
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movement.
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If you haven't played Freedoom before, take a few minutes to get familiar with
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If you haven't played Freedoom before, take a few minutes when you start the
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the controls, and reconfigure controls as you find makes it more comfortable
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game to get familiar with the controls, and reconfigure controls as you find
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to play. Practice moving around and firing the weapon. You may encounter some
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makes it more comfortable to play. Practice moving around and firing the
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low-level monsters, but those encountered in the first level do not present
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weapon. You may encounter some low-level monsters, but those encountered in
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much of a challenge and they're a good opportunity to practice taking shots at.
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the first level do not present much of a challenge and they're a good
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opportunity to practice taking shots at.
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Within the game you'll encounter various collectible items and power-ups.
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Within the game you'll encounter various collectible items and power-ups.
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These will typically give you more ammunition for your weapons, or more health
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These will typically give you more ammunition for your weapons, more health or
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or armor. You can also find new weapons and some rarer power-ups which give
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more armor. You can also find new weapons and some rarer power-ups which give
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you special abilities. Picking something up is a simple matter of walking over
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you special abilities. Picking something up is a simple matter of walking over
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it - an on-screen message and a brief flash of the screen indicate that you've
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it - an on-screen message and a brief flash of the screen indicate that you've
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done so successfully. If you don't pick it up, it's likely you don't need it
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done so successfully. If you don't pick it up, it's likely you don't need it
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right now (for example, a health power-up when you already have 100% health).
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right now (for example, you can't pick up a health pack when you already have
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100% health).
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=== The Status Bar
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=== The Status Bar
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@ -386,6 +393,10 @@ missile launcher that you'll want to avoid. |
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image:images/monster-assault-tripod.png[Assault Tripod,150,150]
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image:images/monster-assault-tripod.png[Assault Tripod,150,150]
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|==========================
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|==========================
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=== Using the map
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TODO: Add section on using the map
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=== Environmental Hazards
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=== Environmental Hazards
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If the monsters weren't enough, the environment itself poses hazards which
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If the monsters weren't enough, the environment itself poses hazards which
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@ -448,6 +459,9 @@ suggestions:
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Be aware though, that a monster cannot be injured by a projectile launched
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Be aware though, that a monster cannot be injured by a projectile launched
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by another of the same species.
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by another of the same species.
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[[wads]]
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== Playing with fan-made WADs and mods ==
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[[reusing]]
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[[reusing]]
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== Reusing portions of Freedoom ==
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== Reusing portions of Freedoom ==
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