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textures: add backwards DOOR3. (#1246)
For maps that do things that might actually give an impression of an ostensibly horzontal-moving door that can be viewed from either side, or a pair of double-doors at the entrance to a level.
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@ -3610,6 +3610,9 @@ ESPIG3 128 128
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BIGDOR6A 128 128 ; BIGDOOR6 in 128x128.
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* BROWN4 0 0
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DOOR3L 64 72 ; DOOR3 backwards.
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* DOOR2_5L 0 0
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BROVINE2 256 128 ; Another Brovine, using the real brown halls.
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* WALL62_1 0 0
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* WALL62_1 128 0
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BIN
patches/door2_5l.png
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BIN
patches/door2_5l.png
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