From 115859160533893c276f698f198b26a54140905f Mon Sep 17 00:00:00 2001 From: mc776 <24984517+mc776@users.noreply.github.com> Date: Thu, 8 Feb 2024 08:50:24 -0800 Subject: [PATCH] levels: rename Episode 2. (#1328) Closes #1327. Brief summary: - the bland description feels really out of place with its straightforward description against "Outpost Outbreak" and "Event Horizon". - nothing in this episode looks like a "military lab". - what it *does* have is an overgrown-ruins theme with a bunch of AGM tech overlaid on it. - the old E2M1 even was explicitly named as "ruins". --- CREDITS-LEVELS | 2 +- lumps/dehacked/dehacked.txt | 21 +++++++++++---------- 2 files changed, 12 insertions(+), 11 deletions(-) diff --git a/CREDITS-LEVELS b/CREDITS-LEVELS index 1bdf2cd2..5ba65b98 100644 --- a/CREDITS-LEVELS +++ b/CREDITS-LEVELS @@ -11,7 +11,7 @@ Episode 1 - Outpost Outbreak E1M7: Xenobiotic Materials Lab by Will "Kid Airbag" Hackney E1M8: Outpost Quarry by Luiz Henrique "Xindage" Gasparin Jeronimo -Episode 2 - Military Labs +Episode 2 - Ruin Upon Ruin E2M1: Elemental Gate by Luiz Henrique "Xindage" Gasparin Jeronimo and m E2M2: Shifter by Hayden49 E2M3: Reclaimed Facilities by SUNPYG Senpai diff --git a/lumps/dehacked/dehacked.txt b/lumps/dehacked/dehacked.txt index eadcd457..5ea10199 100644 --- a/lumps/dehacked/dehacked.txt +++ b/lumps/dehacked/dehacked.txt @@ -432,15 +432,16 @@ E1TEXT = Free at last from that dreadful outpost!\n\ AGM and all their monstrous "experiments."\n\ Best not to dwell on what evil horrors\n\ they were going to create from you...\n\n\ - You need a functioning starship to\n\ - get back to Earth. The best chance at\n\ - one is the facility they had you in\n\ - when they first brought you planetside.\n\ - When they first gave you your powers.\n\n\ - When the nightmare first began...\n\n\ - Perfect time for the teleporter to\n\ - glitch out your gear as you get ready\n\ - to raid the Military Labs. + Damn alien teleporter ate your gear.\n\ + The air is hot and muggy, and smells of\n\ + strange, intoxicating vegetation. You see\n\ + what looks like AGM corpo tech patched\n\ + over old, overgrown alien structures.\n\ + Nothing close to the tech needed for this\n\ + existed at the outpost, meaning there must\n\ + be a starport nearby. To Earth. To freedom.\n\n\ + Just gotta hope that ship will launch\n\ + from these routed, infested ruins... E2TEXT = The massive brutes collapse onto the\n\ ground, falling apart bit by bit.\n\ The starport is yours.\n\n\ @@ -684,7 +685,7 @@ SKILL_NORMAL = Bring on the pain. SKILL_HARD = Extreme Carnage. SKILL_NIGHTMARE = MAYHEM! TXT_D1E1 = Outpost Outbreak -TXT_D1E2 = Military Labs +TXT_D1E2 = Ruin Upon Ruin TXT_D1E3 = Event Horizon TXT_D1E4 = Double Impact #ifdef FREEDM