diff --git a/levels/wesley/map13.txt b/levels/wesley/map13.txt index 97cbefee..2dd96131 100644 --- a/levels/wesley/map13.txt +++ b/levels/wesley/map13.txt @@ -6,9 +6,9 @@ john son 24 12 @ usgo net INFO: Level is large, secrets: 4 - sectors: 1099 - linedefs: 4017 - wad size: 695K + sectors: 1103 + linedefs: 4833 + wad size: 697K If it has to get smaller then I would have to cut the elevator, or the curved stairs. @@ -43,18 +43,31 @@ Watch your back, frequently. There are three ways to get out of secret lab, 1) be quick, 2) hot-wire the door, 3) climb to alternate exit. Understanding the war-game theory of interior lines of communication -will be your advantage. +will be to your advantage. HAS BEEN DONE: Play tested at 1,2,3,4. - Finished at level 4. + Finished at level 1,2,3,4. Play tested on Legacy, prboom. - Not all combinations tested. - HISTORY: +Release Revision 2.7 Mar 11, 2013 +CHANGES Rev 2.7 + Move controls for upper conveyor to upper platform. + Pit ramp removed, use raise pit control to escape. + Narrow covered ramp to warehouse, and randomize riser texture alignment. + Align textures in barred guard window. + Fix flat textures under doors. + Adjust light and sectors in lower lab. + Move treatment control panel to wall, and make higher so do not climb on it. + Added a desk and some boxes to back rooms. + Added a couple trashbins. + Moved a monster teleport point to put monster in player path. + Make some pillars visible in map. + Added few more zombies. + Release Revision 2.6 May 11, 2012 CHANGES Rev 2.6 Fixed crate texture alignment in secure lab. diff --git a/levels/wesley/map13.wad b/levels/wesley/map13.wad index fdb0439c..0f940979 100644 Binary files a/levels/wesley/map13.wad and b/levels/wesley/map13.wad differ