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map01: tweaks for vanilla compatibility and gameplay fixes
* Line 379 midtexture changed to SUPPORT3 * Sectors 85 and 86 deleted * Lines 452 and 454 midtexture changed to TEKWALL4 and special set to 0 * Line 453 midtexture changed to BROWN96 * Lines 189, 214 and 216 lower texture changed to BROWN1 and offset 0,0 * Sectors 31, 32 and 37 floor changed to SLIME16 * Sectors 31 and 32 ceiling changed to CEIL5_2 * All waterfall lines set to special 0 * Line 577 changed to DOORTRAK * All instances of STUCCO replaced with SLADWALL * All instances of FLAT5_5 replaced with FLOOR7_2 * All instances of FLAT5_2 replaced with CEIL5_2 * All instances of BROWN96 replaced with BRICK7 * Lines 549, 550, 552 and 554 set to lower unpegged and offsets lowered by 16 * First door made manual, associated extra vertexes removed (goes against convention and expectation, also annoying to deal with) * The one instance of FLAT1 replaced with FLAT20 * Sector 92 ceiling changed to FLAT20 * Sector 110 ceiling changed to FLAT20 * Sector 110 floor changed to CEIL5_1 * Sector 109 floor changed to RROCK10 * Sector 111 floor changed to RROCK10 * All instances of RROCK03 replaced with CEIL5_10 * Lines 174, 175, 222 and 224 removed (I don't see the point in having SLADWALL in the corners) * Sector 122 floor and ceiling raised by 64 (to compensate for the lack of raise ceiling to nearest adjacent ceiling in non-boom) * The exposed lower textures of sector 122's lines set to SLADWALL * All instances of ASHWALL2 replaced with BIGBRIK2 * Line 643 special changed to 5 * Line 644 special changed to 19 * Line 547 special changed to 38 * Sector 121 (switch to lower red armor) sunken into wall, rather than extrude, to prevent exploit to get armor early * Sector 35 (center window in the E1M1-esque room) (and its adjacent stairs) narrowed by 16 units on each side to prevent straferunning out of it * Line texture alignments adjusted for above change * Lines 10 and 13 specials nullified * Sectors 4 and 23 tags removed, brightness on both 192
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