diff --git a/README.adoc b/README.adoc index 5f316fbc..859c188b 100644 --- a/README.adoc +++ b/README.adoc @@ -1,10 +1,12 @@ = Freedoom The Freedoom project aims to create a complete, free content first -person shooter game, but _Freedoom_ by itself is just the raw material -for a game. It must be paired with a compatible _Doom_ engine to be -played. +person shooter game, based on the _Doom_ engine. +_Freedoom_ is not a program - rather, it consists of the levels, +artwork, sound effects and music that make up the game. To play +_Freedoom_, <> that +can play it. _Freedoom_ is actually three games in one, consisting of two single-player oriented campaigns and one set of levels designed @@ -19,15 +21,6 @@ monsters and a double-barrelled shotgun. This project aims for compatibility with _Doom II_ mods. *FreeDM*:: A 32-level game designed for competitive deathmatch play. -The engine uses a single file, such as +freedoom2.wad+, that contains -all the game data such as graphics, sound effects, music, and so on. -This file is often called an “IWAD” by those in the _Doom_ and -_Freedoom_ communities. While the _Doom_ engine source code is free, -you would normally still need one of the proprietary data files from -https://www.idsoftware.com/[id Software] to play _Doom_. _Freedoom_ -aims to create a free alternative: combined with the GPL-licensed -_Doom_ source code, this results in a completely free game. - For more information, see https://freedoom.github.io/. == How to play