From 13abc23c84a55929b76656bc9d0f64c4b3d8e364 Mon Sep 17 00:00:00 2001 From: RjY Date: Thu, 5 May 2011 19:24:29 +0100 Subject: [PATCH] levels: map03: trivial fixes - make teleporter exit point thing 11 in sector 116 exist on all skill levels, so the final chaingunner for the blue key trap can teleport - make it harder to get the blue key without triggering the trap, by copying the trigger on linedef 941 to linedef 641 as well - change specials of linedefs 2168 and 2170 to be manual, so the door can be opened without relying on implicit manual zero tag behaviour - make the slime alcoves in the yellow key corridor damage the player - set lower-unpegging flag on doortracks for the armour secret and the blue key door (sectors 247, 374; linedefs 1472, 1475, 2176, 2182) - remove unnecessary tag 46 from sector 46 and its surrounding linedefs, since the door is a manual one. - remove unused sector tag from linedefs 154 and 168 "Trivial" meaning only object properties changed, not references, so a small diff and no nodebuild required. See also Signed-off-by: RjY --- levels/sgtcrispy/map03.wad | Bin 309140 -> 309140 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/levels/sgtcrispy/map03.wad b/levels/sgtcrispy/map03.wad index 5d446d3b63d014fa44873fc81c05902cbfee762b..86488264a3411a1ceced022b178c09fdb3d2fd18 100644 GIT binary patch delta 225 zcmbR8UTDgDp$Sc#>T^;S={~?nL$^c19qZf#D1H|Nn{X3G6Hk zrIRPO1Ok;mZ3$)+Y_@D|w`^quVy5kut;|#Fr_W+x;huh)okei_D;AaujEwBtceAnN zGcmGH7vyA-1X8j*EVA2^I9W14a;LdiVp-UM?q#^}-(h;8B#ZcRH+~kN%yf4FmUN(k R^#Uv(ftt536lVFn7yv8FK{x;a delta 218 zcmbR8UTDgDp$Sc#ObiTMAO7(%-k&&MapRg5qKrb5L&Xj=3T>7Y*Jftao9rs3$*8wE zU&>LEnSp^}^Je3XT8xa7Q{yxl88`RGJy(@20t$cP{>+`op2W@wWHT^);r{gy(%WCLuv}ndWZ1r&jU}IH zx&SAO)N~mh7P;+7oGck2@zY!^u`KK$lP~;tm|iH!BEH;>p9Ls0-Ccks9jIWv0Lw=v LAiYqSe