diff --git a/lumps/dehacked/dehacked.txt b/lumps/dehacked/dehacked.txt index 5ea10199..00bb678f 100644 --- a/lumps/dehacked/dehacked.txt +++ b/lumps/dehacked/dehacked.txt @@ -27,6 +27,28 @@ Sprite subnumber = 32773 Frame 689 Sprite subnumber = 32773 +# The RNG code for the minigunner's / SS's attack +# does the same thing as the zombieman's, the only +# substantive difference being the sound played. +# By calling the zombieman attack instead, the +# minigunner and sailor no longer sound confusingly +# similar to the large technospider's much more +# powerful shotgunguy-like attack. + +# Minigunner using pistol attack +Pointer 234 (Frame 417) +Codep Frame = 185 + +Pointer 235 (Frame 418) +Codep Frame = 185 + +# Sailor using pistol attack +Pointer 234 (Frame 738) +Codep Frame = 185 + +Pointer 235 (Frame 740) +Codep Frame = 185 + # The super shotgun's first frame is 7 tics long before it # begins its reload sequence, but the muzzle flash animation # totals 9 tics, causing the flash to trail behind the gun.